Windows, Linux, Mac OS X, iOS, Google Android
Languages Written In:
C/C++, Delphi, Pascal
Not reviewed yet
ZenGL - cross-platform game development library, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc.
Main - can be used as so/dll/dylib or statically compiled with your application - rendering to own or any other prepared window - logging - resource loading from files, memory and zip archives - multithreaded resource loading - easy way to add supporting for new resource format
Configuration of - antialiasing, screen resolution, refresh rate and vertical synchronization - aspect correction - title, position and size of window - cursor visibility in window space
Textures - supports tga, png, jpg and pvr - correct work with NPOT textures - control the filter parameters - masking - render targets for rendering into texture
Text - textured Unicode-font - rendering UTF-8 text - rendering text with alignment and other options like size, color and count of symbols
2D-subsystem - batch render for high-speed rendering - rendering different primitives - sprite engine - rendering static and animated sprites and tiles - rendering distortion grid - rendering sprites with new texture coordinates(with the pixel dimension and the usual 0..1) - control the blend mode and color mix mode - control the color and alpha of vertices of sprites and primitives - additional sprite transformations(flipping, zooming, vertices offset) - fast clipping of invisible sprites - 2D camera with ability to zoom and rotate the scene
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