ZEngine

Engine-default

Website:
http://www.ziggyware.com/

Developer:
Michael Morton

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

ZEngine is a game engine designed for high efficiency and speed, along with ease of use, readability and maintainability.

Robust character animation, physics, and a everything else todays games need in order to survive are what keep ZEngine in demand and constantly in development.

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • Save/Load System

  • Fixed-function
  • Render-to-Texture
  • Fonts
  • GUI

  • Environment Mapping
  • Lens Flares
  • Billboarding
  • Particle System
  • Sky
  • Decals
  • Fog

  • Splines

Lighting

  • Per-vertex
  • Per-pixel
  • Lightmapping
  • Radiosity
  • Anisotropic

Shadows

  • Shadow Mapping
  • Projected planar
  • Shadow Volume

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric
  • Projected
  • Procedural

Shaders

  • Vertex
  • Pixel
  • High Level

Meshes

  • Mesh Loading
  • Skinning
  • Tessellation
  • Deformation

Scene Management

  • General
  • Portals
  • Octrees
  • Occlusion Culling

Animation

  • Keyframe Animation
  • Skeletal Animation
  • Animation Blending

Terrain

  • Rendering
  • CLOD
  • Splatting

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body

Networking

  • Client-Server
  • Peer-to-Peer

Artificial Intelligence

  • Pathfinding

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound

Tools & Editors

Supported.

Scripting

Supported.

Licensing

License Name Price in $US Source Code Included?
Proprietary $5,000.00 Yes
Proprietary $150.00 No
Static library only. Single User
Proprietary $1,000.00 No
Static library only. Site License

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Suggest Edits

Last edited Dec 06, 2011 at 10:42

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