ZEngine
Website:
http://www.ziggyware.com/
Developer:
Michael Morton
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
ZEngine is a game engine designed for high efficiency and speed, along with ease of use, readability and maintainability.
Robust character animation, physics, and a everything else todays games need in order to survive are what keep ZEngine in demand and constantly in development.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
Save/Load System
Fixed-function
Render-to-Texture
Fonts
GUI
Environment Mapping
Lens Flares
Billboarding
Particle System
Sky
Decals
Fog
Splines
Lighting
- Per-vertex
- Per-pixel
- Lightmapping
- Radiosity
- Anisotropic
Shadows
- Shadow Mapping
- Projected planar
- Shadow Volume
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Volumetric
- Projected
- Procedural
Shaders
- Vertex
- Pixel
- High Level
Meshes
- Mesh Loading
- Skinning
- Tessellation
- Deformation
Scene Management
- General
- Portals
- Octrees
- Occlusion Culling
Animation
- Keyframe Animation
- Skeletal Animation
- Animation Blending
Terrain
- Rendering
- CLOD
- Splatting
Physics
- Basic Physics
- Collision Detection
- Rigid Body
Networking
- Client-Server
- Peer-to-Peer
Artificial Intelligence
- Pathfinding
Sound
- 2D Sound
- 3D Sound
- Streaming Sound
Tools & Editors
Supported.
Scripting
Supported.
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | $5,000.00 | Yes | |
| Proprietary | $150.00 | No | View Details |
| Static library only. Single User | |||
| Proprietary | $1,000.00 | No | View Details |
| Static library only. Site License | |||
Last edited Dec 06, 2011 at 10:42
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