ZelianX

Engine-default

Website:
http://www.zeliangames.com

Developer:
Zelian Games

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++, C#

Languages Supported:
C/C++, C#

Graphics APIs:
DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

ZelianX is a full-featured DirectX9-based game engine, including landscape engine, physics system, world editor and other tools, scripting, sprite/UI system, real-time shadows, sound and music.

Supported Features

General

  • Object-Oriented Design

  • Render-to-Texture
  • Fonts
  • GUI

  • Environment Mapping
  • Billboarding
  • Particle System
  • Motion Blur
  • Sky
  • Water
  • Explosion
  • Decals
  • Fog
  • Mirror Bumpy reflective water

Lighting

  • Per-pixel
  • Lightmapping
  • Gloss maps
  • Anisotropic

Shadows

  • Shadow Mapping Real-time shadow buffers for shader model 3.0

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Projected

Shaders

  • Vertex
  • Pixel
  • High Level

Meshes

  • Mesh Loading
  • Skinning
  • Tessellation

Scene Management

  • General Kd-tree

Animation

  • Skeletal Animation
  • Animation Blending

Terrain

  • Rendering

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body Ageia PhysX is used as an physics engine

Artificial Intelligence

  • Pathfinding
  • Decision Making
  • Scripted

Sound

  • 2D Sound
  • Streaming Sound Based on Audiere

Tools & Editors

Supported.

Scripting

Based on LUA scripting system

Licensing

License Name Price in $US Source Code Included?
Proprietary Unspecified No

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Suggest Edits

Last edited Dec 06, 2011 at 10:42

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