Yake Engine
Website:
http://www.yake.org
Developer:
The Yake Team
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL, DirectX
Rating:
(1 review)
- Overview
- User Reviews
The Yake Engine is a component-based, object-oriented engine written in C++ and primarily designed for VR applications and games. It abstracts typical low-level and middleware APIs and provides various low, mid and application level functionality as well as tools to create and import content.
Yake is currently used in projects ranging from a submarine ROV simulation over games to a Virtual Campus.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
- Pluggable backends for graphics, physics, audio, scripting and other components
- The feature set for graphics as shown below is taken more or less directly from OGRE3D which is used as the default graphics backend for Yake.
- Fixed-function
Render-to-Texture
Billboarding
Particle System
Sky
Water
Fire
Mirror
Lighting
- Per-vertex
- Per-pixel
- Volumetric
- Lightmapping
- Gloss maps
Shadows
- Shadow Mapping
- Shadow Volume
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Volumetric
- Projected
Shaders
- Vertex
- Pixel
Meshes
- Mesh Loading
- Skinning
- Progressive
Scene Management
- General
- BSP
- Octrees
- LOD
Animation
- Keyframe Animation
- Skeletal Animation
- Animation Blending
Terrain
- Rendering
- Splatting
Physics
- Basic Physics
- Collision Detection
- Rigid Body
- Vehicle Physics High-level features (like freely configurable vehicles) are provided in an abstract way
Artificial Intelligence
- Finite State Machines
- Scripted
Sound
- 3D Sound
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| LGPL | Free | Yes | |
| Proprietary | Free | Yes | View Details |
| Negotiable | |||
Last edited Dec 28, 2011 at 13:11
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