Whelp2
Website:
http://www.slashstone.com...
Developer:
Kostas Michalopoulos
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
Software Renderer
Rating:
Not reviewed yet
- Overview
- User Reviews
Whelp2 is Slashstone's low-cost 3D game engine. Whelp2 performs software rendering using a 2D vector map to provide a first person environment. It is not a "graphics engine", but a complete game engine, which -except the map rendering functionality- includes multiple sound samples playback, navigation and scripting.
- Screenshots
- Videos
Supported Features
General
Fixed-function
Billboarding
Particle System
Sprites
Texturing
- Basic Basic texturing with BMP files
Meshes
- Mesh Loading
- Loads custom Whelp2 model format
- A python script for exporting Blender objects is supplied
- Mesh tool included
Scene Management
- General
- Occlusion Culling
- A map and an array of objects.
- Everything is culled against the view frustrum.
Animation
- Morphing
Physics
- Collision Detection
- Collision detection against map and objects.
- Collision detection between objects.
Artificial Intelligence
- Scripted Uses NerveBreak with a callback-based mechanism. Most mechanics are done using scripts.
Sound
- 2D Sound WAV sounds
Tools & Editors
- Map editor
- Mesh tool
Scripting
Uses the NerveBreak scripting language (C-like language)
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| MIT | Free | Yes | |
Last edited Sep 27, 2011 at 10:26
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