Wave Engine

Engine default

Website:
http://waveengine.net

Developer:
Wave Engine corporation

Launched:
Apr 07, 2012

Status:
Active

Supported Platforms:
Windows, Linux, Mac OS X, OS/2, Playstation, Xbox360, iOS, Google Android, WebOS, Windows Mobile, Wii U

Languages Written In:
C#

Languages Supported:
Proprietary

Graphics APIs:
OpenGL, DirectX, Software Renderer

Rating:
Not reviewed yet

Editor:
None (be one!)

Component Based Game Engine architecture, 2D and 3D physics engines, beautiful visuals effects, cross-platform support, advanced layout system and much more.

Supported Features

General

2D & 3D physics engine:

2D/3D Rigidbody
Collision events
Friction, damping and restitution
Gravity and forces

Powerful renderer

Render manager based on 2D/3D layers
Geometry batching
Custom layers allowed
3D and 2D linebatching
2D Sprite batch
Frustum culling
Particle System

Useful tools

Visual Studio integration (2012, 2013) on Windows
Xamarin Studio integration on Windows and MacOS
Monodevelop integration on Linux
Wave Editor (assets compilation)
Project Converter

C# friendly Joints and Contraints Multithreading 2D/3D colliders Motor

cross-platform

Android Mobile & Tablet
OUYA
iOS: iPad & iPhone
Windows Phone
Windows Store
Windows Desktop
MacOS
Linux

Lighting

Lightweight and flexible API

Component Based Game Engine
Write code using the .NET Platform languages (C#, VB, F#)
QuickStarters, Online Doc, Tutorials, Samples.
Open Source components at github

Animation

Animations

Animation Events
LOD animation system
Skinning up two weights per bone
X, Obj, FBX format
Spine Skeletal animationv

Licensing

License Name Price in $US Source Code Included?
Proprietary Free No
some components are open source at https://github.com/WaveEngine/

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Suggest Edits

Last edited Aug 26, 2014 at 22:32

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