Vital Engine 2

Engine-default

Website:
http://www.deep-shadows.com/

Developer:
Deep Shadows

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

Based on the successful Vital Engine 1 developed in 1998 that published Outbreak (2001), this engine is a complete rewrite of the original renderer that with more high-tech features that makes it stand out from other engines.

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • Save/Load System The engine is based on client/server object-oriented architecture and utilizes DirectX 8.
  • Fixed-function
  • 50000 visible triangles on screen
  • up to 3000m visible distance
  • Billboarding
  • Particle System
  • Sky
  • Fog

Lighting

  • Per-vertex
  • Lightmapping

Shadows

  • Shadow Mapping

Texturing

  • Basic
  • Bumpmapping
  • Multilayered texture technology allows to forget the times when texture tile was visible.
  • Textures of any dimensions
  • Alpha-blended and colour key textures with up to 4 textures per triangle
  • Three-layer textures for realisation of smooth transitions between sand, grass and ground on terrain
  • Support of texture compression
  • Advanced texture manager which dynamically adjusts textures quality depending on scene complication and video PCB capacity

Meshes

  • Mesh Loading
  • Progressive
  • View-independent progressive meshes for geometry simplification
  • Advanced static geometry and models caching
  • Automatic simplification of remote models up to billboard textures (impostors)
  • 5000 triangles per soldier model

Scene Management

  • Portals
  • Occlusion Culling
  • LOD
  • Total rejection of BSP. Level designer enjoys full freedom of setting level geometry. There is no difference between indoor and vast outdoor levels.
  • Scripted GFX objects

Animation

  • Skeletal Animation
  • Facial Animation

Terrain

  • Rendering

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics
  • The level of physics is comparable with Trespasser & Carmageddon
  • The trees stagger on the wind
  • Different bullets have the different velocity and are acted by the wind and gravity
  • Supports player, car, helicopter physics models.

Networking

  • Client-Server Ping-independent Client/Server architecture. You can enjoy game play online with ping up to 800ms.

Artificial Intelligence

  • Pathfinding

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound
  • Powerful sound sub-system. Up to 300 3D sound sources can be simultaneously played on 200x200 meters square.
  • unlimited number of sounds on level

Tools & Editors

Level editor, Model editor, Particle system editor, AI editor, and Resource editor.

Scripting

Supported.

Licensing

License Name Price in $US Source Code Included?
Proprietary Unspecified Yes

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Last edited Dec 06, 2011 at 10:42

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