Vision Game Engine
Website:
http://www.trinigy.de
Developer:
Trinigy GmbH
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Xbox
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL, DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
Trinigy develops and sells the Vision Engine. Now in its seventh version, the mature game engine is carefully engineered to empower game developers with unrestrictive workflows and the technical and creative freedom to transform imaginative ideas into immersive gameplay.
Used on over 100 projects, Trinigy’s game engine is the trusted solution of PC, console, serious, and casual game developers across the globe, including Ubisoft, Dreamcatcher, NeoWiz, Spellbound, Nitro Games and more.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Other Highly scalable and extendable
- Fixed-function
- Render-to-Texture
- Fonts
GUI
Particle System
Sky
Water
Fire
Explosion
Fog
Lighting
- Per-vertex
- Per-pixel
- Volumetric
- Lightmapping
- Radiosity
- Gloss maps Dynamic lighting
Shadows
- Shadow Mapping
- Shadow Volume
- Dynamic shadowing
- Pixel-accurate shadows
- Self-shadowing
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Projected
Shaders
- Vertex
- Pixel
- High Level The Shader Editor
Meshes
- Mesh Loading
- Skinning MAX and Maya Plugins
Scene Management
- General
- Occlusion Culling
- LOD
Animation
- Forward Kinematics
- Skeletal Animation
- Facial Animation
- Animation Blending
Physics
- Basic Physics
- Collision Detection
- Rigid Body
- Vehicle Physics
Tools & Editors
- vForge: New wysiwyg editor provided in Vision 5.0. Provides comfortable editing functionality and WYSIWYG (What-You-See-Is-What-You-Get) viewing. This allows artists to create and modify scenes in-game and even to play the game interactively in the editor.
- vEdit2: Extensive 3D scene creation and management system, providing both editing tools and functionality to integrate content created in other modelling packages
- vLux: vLux is a tool to generate this lighting information in a pre-processing step. vLux is perfectly integrated into the workflow of Vision. For instance, shadow casting entities can be moved in the vForge tool and the lightmaps in the scene updated with a single click.
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Unspecified | Yes | View Details |
| Full Licensing Agreement | |||
| Proprietary | Unspecified | No | View Details |
| Vision Prototyping Program for game development studios | |||
Last edited Dec 06, 2011 at 10:42
