Vision Game Engine

Engine default


Trinigy GmbH

Not specified


Supported Platforms:
Windows, Xbox

Languages Written In:

Languages Supported:

Graphics APIs:
OpenGL, DirectX

Not reviewed yet

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Trinigy develops and sells the Vision Engine. Now in its seventh version, the mature game engine is carefully engineered to empower game developers with unrestrictive workflows and the technical and creative freedom to transform imaginative ideas into immersive gameplay.

Used on over 100 projects, Trinigy’s game engine is the trusted solution of PC, console, serious, and casual game developers across the globe, including Ubisoft, Dreamcatcher, NeoWiz, Spellbound, Nitro Games and more.

Supported Features


  • Object-Oriented Design
  • Other Highly scalable and extendable
  • Fixed-function
  • Render-to-Texture
  • Fonts
  • GUI

  • Particle System
  • Sky
  • Water
  • Fire
  • Explosion
  • Fog


  • Per-vertex
  • Per-pixel
  • Volumetric
  • Lightmapping
  • Radiosity
  • Gloss maps Dynamic lighting


  • Shadow Mapping
  • Shadow Volume
  • Dynamic shadowing
  • Pixel-accurate shadows
  • Self-shadowing


  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Projected


  • Vertex
  • Pixel
  • High Level The Shader Editor


  • Mesh Loading
  • Skinning MAX and Maya Plugins

Scene Management

  • General
  • Occlusion Culling
  • LOD


  • Forward Kinematics
  • Skeletal Animation
  • Facial Animation
  • Animation Blending


  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics

Tools & Editors

  • vForge: New wysiwyg editor provided in Vision 5.0. Provides comfortable editing functionality and WYSIWYG (What-You-See-Is-What-You-Get) viewing. This allows artists to create and modify scenes in-game and even to play the game interactively in the editor.
  • vEdit2: Extensive 3D scene creation and management system, providing both editing tools and functionality to integrate content created in other modelling packages
  • vLux: vLux is a tool to generate this lighting information in a pre-processing step. vLux is perfectly integrated into the workflow of Vision. For instance, shadow casting entities can be moved in the vForge tool and the lightmaps in the scene updated with a single click.


License Name Price in $US Source Code Included?
Proprietary Unspecified Yes
Full Licensing Agreement
Proprietary Unspecified No
Vision Prototyping Program for game development studios

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Last edited Dec 06, 2011 at 10:42

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