VirtualRay (SphericalEngine)

Engine-default

Website:
http://www.virtualray.ru/...

Developer:
VirtualRay

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++, Delphi, Pascal

Languages Supported:
C/C++, Delphi, Pascal

Graphics APIs:
Not specified

Rating:
Not reviewed yet

Editor:
None (be one!)

VirtualRay is 3D engine intended to render fantastic worlds. Engine is based on ray tracing principals. Engine uses spheres as base primitives for levels, i.e. it renders scenes built of spheres. Main features of engine are real-time full scene illumination, per pixel soft shadowing and lighting. Therefore, engine does not use lightmaps etc and any other precalculations. Detailed description, header files and SDK are available on the home page as well as example 3D shooter game that uses VirtualRay engine.

Supported Features

General

  • Object-Oriented Design

  • Raytracing uses ray tracing method

Lighting

  • Per-pixel Dynamic per-pixel lighting from local and global light sourses.

Shadows

  • Shadow Volume Real-time per-pixel soft shadows

Texturing

  • Basic
  • Mipmapping texture rendering

Scene Management

  • General fully dynamic spherical scene with out precalculations

Licensing

License Name Price in $US Source Code Included?
Proprietary Free No
Free for non-commercial uses. For license, please mail sdk@virtualray.ru

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Last edited Dec 06, 2011 at 10:42

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