V3X 3D
Website:
http://www.v3x.net/v3x/v3...
Developer:
Realtech VR
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux, Mac OS X, Xbox, BeOS
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL, DirectX, Software Renderer
Rating:
Not reviewed yet
- Overview
- User Reviews
V3X was designed to provide a solid but flexible interface for adding both objects and video effects to your application. It is OS- and API-independent.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
- Save/Load System
- SSE and Altivec optimised code
- 32bit engine and 64bit ready
- Point or fast MMX bilinear filters
- Multithread compatible engine. Suited for ActiveX or for plugin development.
- Fixed-function
- Render-to-Texture
- A fast cross-platform software renderer (V3X software renderer)
- A 'pixel match' rendering engine. Using DirectX or OpenGL will render exactly the same.
- double sided stencil.
- Stencil test
- All pixel calculations are 32-bit (8 bits per color component). A 16-bit renderer is also provided.
- 16- or 24-bit z buffering with Pentium Pro support
- All rasterization is subpixel correct
- 24bit, 32bit and palettized formats
- Dynamic material
- Top-down or bottom-up screen coordinate system
- 2X modulation of diffuse color
- Environment Mapping
- Lens Flares
- Billboarding
- Particle System
- Sky
- Fog Point sprite particles engine
- Patches NPatch tesselation
Lighting
- Per-vertex
- Lightmapping
- Flat or Gouraud diffuse color modulation
- Specular additive color
Shadows
- Shadow Volume Stencil rendering, with support for single-pass stencil shadows
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Procedural
- Cube texture, compressed texture format, mipmapping and more
- Texture size and format limited by the hardware
- Two-texture multitexture with modulation
- Up to 4096x4096 in wrap border mode
- Dynamic texture mapping (for procedural texturing)
Shaders
- Vertex
- Pixel
- High Level
- DirectX shaders and HLSL
- ARB vertex language, ARB fragment language, ARB vertex object and ATI, nVIDIA and Apple specific extensions
- The pixel-shading pipeline is optimized MMX code but a standard C version is also available
Meshes
- Mesh Loading
- Skinning
- Tessellation
- The geometry and vertex-shading pipelines are MMX, SSE, and 3DNow optimized
- Support of OFF and OBJ 3D files
Scene Management
- General
- Portals
- Octrees
- Occlusion Culling can uses XML for scene creation. Most of format (particles, flares scripts uses XML too)
Animation
- Skeletal Animation Animation engine with vertex shader soft skinning (from Maya) powered by XML.
Terrain
- Rendering
- CLOD
Physics
- Basic Physics
- Collision Detection
- Rigid Body
Networking
- Client-Server
Sound
- 2D Sound
- 3D Sound A cross-platform audio engine (V3X Audio)
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | No | View Details |
| Can be used for non-commercial product (freeware) or for evaluation | |||
| Proprietary | $6,064.82 | No | View Details |
| Delivered for one product during the time of the production | |||
| Proprietary | $18,194.98 | No | View Details |
| Unlimited license for as many products as you want, partial source code, technical support and ISS Audio API | |||
| Proprietary | Unspecified | Yes | View Details |
| Unlimited usage with source code provided | |||
Last edited Dec 06, 2011 at 10:42
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