V3X 3D

Engine default


Realtech VR

Not specified


Supported Platforms:
Windows, Linux, Mac OS X, Xbox, BeOS

Languages Written In:

Languages Supported:

Graphics APIs:
OpenGL, DirectX, Software Renderer

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V3X was designed to provide a solid but flexible interface for adding both objects and video effects to your application. It is OS- and API-independent.

Supported Features


  • Object-Oriented Design
  • Plug-in Architecture
  • Save/Load System
  • SSE and Altivec optimised code
  • 32bit engine and 64bit ready
  • Point or fast MMX bilinear filters
  • Multithread compatible engine. Suited for ActiveX or for plugin development.
  • Fixed-function
  • Render-to-Texture
  • A fast cross-platform software renderer (V3X software renderer)
  • A ‘pixel match’ rendering engine. Using DirectX or OpenGL will render exactly the same.
  • double sided stencil.
  • Stencil test
  • All pixel calculations are 32-bit (8 bits per color component). A 16-bit renderer is also provided.
  • 16- or 24-bit z buffering with Pentium Pro support
  • All rasterization is subpixel correct
  • 24bit, 32bit and palettized formats
  • Dynamic material
  • Top-down or bottom-up screen coordinate system
  • 2X modulation of diffuse color
  • Environment Mapping
  • Lens Flares
  • Billboarding
  • Particle System
  • Sky
  • Fog Point sprite particles engine
  • Patches NPatch tesselation


  • Per-vertex
  • Lightmapping
  • Flat or Gouraud diffuse color modulation
  • Specular additive color


  • Shadow Volume Stencil rendering, with support for single-pass stencil shadows


  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Procedural
  • Cube texture, compressed texture format, mipmapping and more
  • Texture size and format limited by the hardware
  • Two-texture multitexture with modulation
  • Up to 4096x4096 in wrap border mode
  • Dynamic texture mapping (for procedural texturing)


  • Vertex
  • Pixel
  • High Level
  • DirectX shaders and HLSL
  • ARB vertex language, ARB fragment language, ARB vertex object and ATI, nVIDIA and Apple specific extensions
  • The pixel-shading pipeline is optimized MMX code but a standard C version is also available


  • Mesh Loading
  • Skinning
  • Tessellation
  • The geometry and vertex-shading pipelines are MMX, SSE, and 3DNow optimized
  • Support of OFF and OBJ 3D files

Scene Management

  • General
  • Portals
  • Octrees
  • Occlusion Culling can uses XML for scene creation. Most of format (particles, flares scripts uses XML too)


  • Skeletal Animation Animation engine with vertex shader soft skinning (from Maya) powered by XML.


  • Rendering
  • CLOD


  • Basic Physics
  • Collision Detection
  • Rigid Body


  • Client-Server


  • 2D Sound
  • 3D Sound A cross-platform audio engine (V3X Audio)


License Name Price in $US Source Code Included?
Proprietary Free No
Can be used for non-commercial product (freeware) or for evaluation
Proprietary $6,064.82 No
Delivered for one product during the time of the production
Proprietary $18,194.98 No
Unlimited license for as many products as you want, partial source code, technical support and ISS Audio API
Proprietary Unspecified Yes
Unlimited usage with source code provided

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Last edited Dec 06, 2011 at 10:42

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