V Engine

A7ce5d84-d7ef-4b78-8e5c-c6ec34c30eb2

Website:
http://sheid.net/

Developer:
Sheid corp

Launched:
Apr 18, 2012

Status:
Active

Supported Platforms:
Windows, Mac OS X, iOS

Languages Written In:
C/C++

Languages Supported:
C/C++, Other

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

  • Overview
  • User Reviews

V Engine is a modern 3d engine which simplifies the creation of virtual three-dimensional worlds.
Engine provides many advanced graphics technologies: HDR rendering, FFT water, atmospheric scattering, post-effects, soft particles,
GPU skinned animation, lightmaps, parallax,SSAO, normal and specular mapping, anaglyph stereo 3d, GUI (Unicode, TTF, Ogg Theora are supported),
sound (OpenAL), script system (AngelScript), network, WYSIWYG editor etc.

  • Screenshots
  • Videos
  • Thumb_e7fee6b3-fd53-4adf-8fcb-a72005d047f0 Thumb_36e1bccf-c8ca-4c70-b099-90652df577e2 Thumb_97d51a10-e23b-4d46-978d-063d7034d7a9 Thumb_3de43989-96fb-418e-b18c-bd831589ec9a
No videos available.

Supported Features

General

Supported compilers:
• Microsoft Visual C++
• GCC
Support for multicore CPUs
Data encryption
SSE optimization
Colored HTML log

Lighting

Omni and directional light sources
Different models of diffuse and specular lighting:
• Lambrert
• Oren-Nayar
• Range
• Rim
• Phong
• Blinn
• Cook-Torrance
• Ward
Normal mapping
Specular maps

Shadows

Soft shadows

Texturing

Supported textures: dds (dxt1, dxt3, dxt5, ati1, ati2 and uncompressed), jpg, tga, bmp, png

Shaders

• Subsurface scattering
• Frosted surfaces
• Reflections (HDR)
• Refrations (HDR)
• Vertices animation
• Parallax mapping
• Fresnel term
• Texture coordinates animation and scaling
• Different blending modes
• Alpha testing
• Shadows alpha

Meshes

• Static
• Skinned

Scene Management

Particles system
• Soft particles
• Customize emitter shape
• Presets: smoke, fire, snow, dust
Water
• FFT-based waves
• Underwater
• Chromatic aberraions
• Foam
Sky
• Atmospheric scattering
• Dynamic daytime
• Skybox
Grass
• Procedural generation
• Animation
• Soft culling
Volumetric clouds
• Procedural generation
• Light scattering
• Lods
• Soft culling
Triggers
• Different event types
• Connection with script
Volumes
• Different rendering modes: Opacity accumulation, MIP (Max intensity projection) and translucent
• Color mode
Camera paths
Level of detail
Collision meshes

Animation

Skinned animation
Object animation

Terrain

Terrain
• Geomipmapping
• Triplanar texturing
• Realtime slope-based texturing
• Texture splatting
• Snow

Physics

Physics (Bullet physics library)
• Rigid bodies (box, sphere, sylinder, convex, trimesh, terrain)
• Compound shapes
• Joints (ball, hinge, 6DOF)
• Friction
• Elastisity

Networking

TCP and UDP protocols
Basic client and server functionality

Sound

OpenAL
Supported formats: OGG, WAV
Doppler effect
Ellipsoidal shape support
Reverberation zones with soft edges

Video

OGG Theora
Sound synchronization

Tools & Editors

V Engine Editor
• WYSIWYG
• Editing of all scene objects
• Built-in material editor
• Built-in physical editor
• Built-in terrain editor
• Terrain generator (monofractal / multifractal)
• Spray tool
• Full serialization
• Perfomance profiler
• Nodes tree
Mesh viewer
• Support mesh, tmesh, smesh, obj
• Formats conversion
• Normals inversion and recalculation (smooth / solid)
• Edit surfaces order and texture names
Archiver
• Creating content packages
• Encryption support
DDS Converter
• Converts image resources into appropriate dds format
• Computing correct alpha for mipmaps
• Command line support

UI

Widgets
• Button
• Sprite
• Checkbox
• Combobox
• Label
• Trackbar
• Viewport
• List
• TreeView
• Videoplayer
• Menubar
• Panel
• Scroll
• Tabbox
• Context menu
• Window
Dialogs
• Message box
• Confirm box
Skins support
Animation effects
Unicode support
Texture and TTF fonts

Scripting

Scripting (Angelscript)
• Binding classes, functions, variables
• Access to general engine objects
• Built-in 3D mathematics

Input

PC keyboards
PC mice
PC gamepads

Special Effects

Anaglyph stereo 3d
HDR rendering (64/128-bit)
Post effects
• Brightness / Contrast
• Saturation
• Color levels
• Filter
• LDR
• Noise
• Negative
• Thermovision
• Nightvision
• Chromatic aberration
• Blur
• Bloom
• DOF
• Vignetting

 

Licensing

License Name Price in $US Source Code Included? Additional information
Proprietary $260.00 No View Details
Binary
Proprietary Unspecified Yes View Details
Source SDK

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Last edited Oct 10, 2012 at 18:34

Copyright 2011 DevMaster. All rights reserved. (rev: 994f941)