V Engine

A7ce5d84-d7ef-4b78-8e5c-c6ec34c30eb2

Website:
http://sheid.net/

Developer:
Sheid corp

Launched:
Apr 18, 2012

Status:
Inactive

Supported Platforms:
Windows, Mac OS X, iOS

Languages Written In:
C/C++

Languages Supported:
C/C++, Other

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
Fb2780231be32df8effc373715d6b92b Gild

Note: This resource is marked as inactive because it is no longer maintained by the owners.

V Engine is a modern 3d engine which simplifies the creation of virtual three-dimensional worlds. Engine provides many advanced graphics technologies: HDR rendering, FFT water, atmospheric scattering, post-effects, soft particles, GPU skinned animation, lightmaps, parallax,SSAO, normal and specular mapping, anaglyph stereo 3d, GUI (Unicode, TTF, Ogg Theora are supported), sound (OpenAL), script system (AngelScript), network, WYSIWYG editor etc.

Supported Features

General

Supported compilers: • Microsoft Visual C++ • GCC Support for multicore CPUs Data encryption SSE optimization Colored HTML log

Lighting

Omni and directional light sources Different models of diffuse and specular lighting: • Lambrert • Oren-Nayar • Range • Rim • Phong • Blinn • Cook-Torrance • Ward Normal mapping Specular maps

Shadows

Soft shadows

Texturing

Supported textures: dds (dxt1, dxt3, dxt5, ati1, ati2 and uncompressed), jpg, tga, bmp, png

Shaders

• Subsurface scattering • Frosted surfaces • Reflections (HDR) • Refrations (HDR) • Vertices animation • Parallax mapping • Fresnel term • Texture coordinates animation and scaling • Different blending modes • Alpha testing • Shadows alpha

Meshes

• Static • Skinned

Scene Management

Particles system • Soft particles • Customize emitter shape • Presets: smoke, fire, snow, dust Water • FFT-based waves • Underwater • Chromatic aberraions • Foam Sky • Atmospheric scattering • Dynamic daytime • Skybox Grass • Procedural generation • Animation • Soft culling Volumetric clouds • Procedural generation • Light scattering • Lods • Soft culling Triggers • Different event types • Connection with script Volumes • Different rendering modes: Opacity accumulation, MIP (Max intensity projection) and translucent • Color mode Camera paths Level of detail Collision meshes

Animation

Skinned animation Object animation

Terrain

Terrain • Geomipmapping • Triplanar texturing • Realtime slope-based texturing • Texture splatting • Snow

Physics

Physics (Bullet physics library) • Rigid bodies (box, sphere, sylinder, convex, trimesh, terrain) • Compound shapes • Joints (ball, hinge, 6DOF) • Friction • Elastisity

Networking

TCP and UDP protocols Basic client and server functionality

Sound

OpenAL Supported formats: OGG, WAV Doppler effect Ellipsoidal shape support Reverberation zones with soft edges

Video

OGG Theora Sound synchronization

Tools & Editors

V Engine Editor • WYSIWYG • Editing of all scene objects • Built-in material editor • Built-in physical editor • Built-in terrain editor • Terrain generator (monofractal / multifractal) • Spray tool • Full serialization • Perfomance profiler • Nodes tree Mesh viewer • Support mesh, tmesh, smesh, obj • Formats conversion • Normals inversion and recalculation (smooth / solid) • Edit surfaces order and texture names Archiver • Creating content packages • Encryption support DDS Converter • Converts image resources into appropriate dds format • Computing correct alpha for mipmaps • Command line support

UI

Widgets • Button • Sprite • Checkbox • Combobox • Label • Trackbar • Viewport • List • TreeView • Videoplayer • Menubar • Panel • Scroll • Tabbox • Context menu • Window Dialogs • Message box • Confirm box Skins support Animation effects Unicode support Texture and TTF fonts

Scripting

Scripting (Angelscript) • Binding classes, functions, variables • Access to general engine objects • Built-in 3D mathematics

Input

PC keyboards PC mice PC gamepads

Special Effects

Anaglyph stereo 3d HDR rendering (64/128-bit) Post effects • Brightness / Contrast • Saturation • Color levels • Filter • LDR • Noise • Negative • Thermovision • Nightvision • Chromatic aberration • Blur • Bloom • DOF • Vignetting

Licensing

License Name Price in $US Source Code Included?
Proprietary $260.00 No
Binary
Proprietary Unspecified Yes
Source SDK

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Last edited Oct 14, 2013 at 08:52