Windows, Linux, Mac OS X, Xbox, Playstation, GameCube
Languages Written In:
OpenGL, DirectX, Software Renderer
None (be one!)
Unreal Engine 2 provides a complete solution that has stood the tough test of real-world game development. All of Unreal’s components have been designed together; they provide a consistent programming interface, and they fully interoperate. Even when we’ve opted for a third-party solution for a specific subsystem, we’ve worked directly with the team providing the code to make sure it’s a tight fit.
|License Name||Price in $US||Source Code Included?|
|For non-commercial and educational use only. Development of games for distribution is not permitted.|
|For commercial use.|
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Despite the many shortcomings of the Unreal Engine 2, the forethought and artistic masterpiece that is the UDK can force newbies to revisit it's roots. Navigation is rudimentary in comparision to the UNIX-based CTRL Z navigation of the UDK.
I have never found an easier engine to use. The quality in the engine is totally surpassive! It is easy to use, and has your time totally worth it. More documentation, though, but the interface really actually is simple and straight foward.
Unreal Engine has more than proved its itself through MANY commercial games. It includes a vast amount of proffesional features and tools, most notibly, the UE editer which allows you to create and preview any game in an easy to use WYSIWYU type environment that allows real time previews and one button level tests. UnrealScript is an extreamly powerful scripting languaged that can be used to program just about anything imaginable. Its java-like syntax, OOP style, and massive quantity of functions makes it very versitile. The support of UnrealEditer and UnrealScript is awsome. Not only is there official support but there is a huge network of unofficial websites and resources available specific to the Unreal Engine. There are some downsides however. In order to utilize this engine, you must either purchase a license from epic, which is well beyound the reach of any non-commercial project, or utilize the engine through the alteration of Unreal Tournament (called modding), or through the use or the UnrealEngine Runtime. Mods, however, can only be played on systems that have Unreal Tournament, but there is a massive network of modding sites, groups, contests, etc, and distribution of a mod is far from difficult. So while getting the official Unreal Engine Source is unreal, everyone else can use this fabulous engine through modding, for about the cost of a $30 game. The Unreal Engine Runtime is from non-commercial projects only, and isn't optimized for games. Also, what you create CANNOT be distributed whatsoever. So untill Epic releases a standalone exacutable of the engine so games can be run on any system, modding is the best way to go.