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Sylphis 3D is a state-of-the-art 3D engine that provides an easy to use but also powerful tool for creating very realistic interactive 3D virtual environments.
|License Name||Price in $US||Source Code Included?|
|Open source under GPL|
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We had the opportunity to evaluate the Sylphis 3D engine for the last 3 months, as me and my team was granted a copy of the SDK to use it in our game. The engine is a fully featured DOOM 3 level game engine. Visualy the engine is a fully featured new-gen engine with unified lighting and shadowing. It has intergraded physics with rigid bodies and several types of joints. In general it is a well coded engine that is in general fast with good framerates. The thing that I would like to remark is the game code framework. It is my personal opinion that it is the most well crafted game architecture. The use of Python as a scripting language along with the microthreads system makes game code programming natural. You just have to see the Signal-Action system. A system that allows to bind actions to bare object method calls in the editor! In the future all engines will be coded like that for sure!
On the other side the cons are that there is almost no documentation. But the simplicity and flowness of the code makes up for it. An other problem is that the engine in under constant development and things are not stable yet.