syBR Engine
Website:
http://sybr.sourceforge.net/
Developer:
sebarnolds
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL, DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture Designed to be easily extended
- Fixed-function
- Render-to-Texture
- Fonts
- GUI
- Fixed-function soon to be abandoned
- Uses OGRE3D for the rendering engine
- Environment Mapping
- Billboarding
- Sky
Lighting
- Per-vertex
- Per-pixel
- Volumetric
- Lightmapping
Shadows
- Shadow Mapping
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Volumetric
Shaders
- Vertex
- Pixel
- High Level
Meshes
- Mesh Loading
- Skinning
Scene Management
- General
- BSP
- Octrees
Animation
- Skeletal Animation
Terrain
- Rendering
Physics
- Basic Physics
- Collision Detection Collision detection using the Bullet physics engine
Sound
- 2D Sound
- 3D Sound
- Streaming Sound Ogg Vorbis and PCM Wave support
Scripting
Squirrel (LUA-based scripting language)
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| LGPL | Free | Yes | |
Last edited Sep 27, 2011 at 10:26
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