syBR Engine

Engine default

Website:
http://sybr.sourceforge.net/

Developer:
sebarnolds

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL, DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

The syBR Engine is a multi-platform game engine written using C++. It’s aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets…).

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture Designed to be easily extended
  • Fixed-function
  • Render-to-Texture
  • Fonts
  • GUI
  • Fixed-function soon to be abandoned
  • Uses OGRE3D for the rendering engine
  • Environment Mapping
  • Billboarding
  • Sky

Lighting

  • Per-vertex
  • Per-pixel
  • Volumetric
  • Lightmapping

Shadows

  • Shadow Mapping

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric

Shaders

  • Vertex
  • Pixel
  • High Level

Meshes

  • Mesh Loading
  • Skinning

Scene Management

  • General
  • BSP
  • Octrees

Animation

  • Skeletal Animation

Terrain

  • Rendering

Physics

  • Basic Physics
  • Collision Detection Collision detection using the Bullet physics engine

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound Ogg Vorbis and PCM Wave support

Scripting

Squirrel (LUA-based scripting language)

Licensing

License Name Price in $US Source Code Included?
LGPL Free Yes

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Suggest Edits

Last edited Sep 27, 2011 at 10:26

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