Scene Graphic

Engine-default

Website:
http://charles.ingels.fre...

Developer:
Charles Ingels

Launched:
Not specified

Status:
Active

Supported Platforms:
Linux

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

The Scene-Graphic engine is a simple 3D engine based upon OpenGL and SDL libraries. Its main objective is to ease the use of these libraries by hiding their complexity which let the developper focuses on his application. The SDL library is mainly used to manage windowing, user entries (keyboard and mouse), timers, image files, and so on. The OpenGL library is used for 2D/3D rendering. That is, writing the simpliest application using the engine is done with few lines code. The engine is entirely written in C language and has passed its beta release.

Supported Features

General

  • Other

  • Fixed-function The rendering is done by OpenGL.
  • Sky
  • Fog Fog and skyboxes are implemented.

Lighting

  • Per-vertex

Texturing

  • Basic

Meshes

  • Mesh Loading Meshes are exported from Blender (using export script) and loadable directly from the engine.

Scene Management

  • Octrees Octrees management (space partitionning) is currently under development.

Tools & Editors

An export script written in Python is available for Blender. This allow people create their own models within Blender and export them into a file that is directly useable by the engine.

Licensing

License Name Price in $US Source Code Included?
GPL Free Yes

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Suggest Edits

Last edited Sep 27, 2011 at 10:26

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