Scene Graphic
Website:
http://charles.ingels.fre...
Developer:
Charles Ingels
Launched:
Not specified
Status:
Active
Supported Platforms:
Linux
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
The Scene-Graphic engine is a simple 3D engine based upon OpenGL and SDL libraries. Its main objective is to ease the use of these libraries by hiding their complexity which let the developper focuses on his application. The SDL library is mainly used to manage windowing, user entries (keyboard and mouse), timers, image files, and so on. The OpenGL library is used for 2D/3D rendering. That is, writing the simpliest application using the engine is done with few lines code. The engine is entirely written in C language and has passed its beta release.
- Screenshots
- Videos
Supported Features
General
Other
Fixed-function
The rendering is done by OpenGL.Sky
Fog
Fog and skyboxes are implemented.
Lighting
- Per-vertex
Texturing
- Basic
Meshes
- Mesh Loading Meshes are exported from Blender (using export script) and loadable directly from the engine.
Scene Management
- Octrees Octrees management (space partitionning) is currently under development.
Tools & Editors
An export script written in Python is available for Blender. This allow people create their own models within Blender and export them into a file that is directly useable by the engine.
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| GPL | Free | Yes | |
Last edited Sep 27, 2011 at 10:26
