SARGE Animation SDK

Engine default

Website:
http://www.sarge-sdk.com

Developer:
DnS Development

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL, DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

SARGE is animation software development kit that is designed to help you import object and character animations from 3D modelling software into your own application or game engine, whether that it is based on OpenGL or Direct3D. With SARGE you are able to import and play character animation with bones that are using object’s weightmaps to determine influence of each bone on animated object.

Supported Features

General

  • Object-Oriented Design

Lighting

  • Per-vertex
  • Per-pixel

Texturing

  • Basic
  • Bumpmapping
  • Mipmapping

Shaders

  • Vertex
  • Pixel

Meshes

  • Mesh Loading
  • Skinning
  • Deformation

Animation

  • Inverse Kinematics
  • Keyframe Animation
  • Skeletal Animation
  • Morphing
  • Facial Animation
  • Animation Blending Animation based on a hierarchical bone system

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body Ragdoll physics for objects and characters. All data needed for ragdoll can be generated directly from animation scenes.

Licensing

License Name Price in $US Source Code Included?
Proprietary Unspecified No

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Last edited Dec 06, 2011 at 10:42

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