SARGE Animation SDK
Website:
http://www.sarge-sdk.com
Developer:
DnS Development
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL, DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
SARGE is animation software development kit that is designed to help you import object and character animations from 3D modelling software into your own application or game engine, whether that it is based on OpenGL or Direct3D.
With SARGE you are able to import and play character animation with bones that are using object's weightmaps to determine influence of each bone on animated object.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
Lighting
- Per-vertex
- Per-pixel
Texturing
- Basic
- Bumpmapping
- Mipmapping
Shaders
- Vertex
- Pixel
Meshes
- Mesh Loading
- Skinning
- Deformation
Animation
- Inverse Kinematics
- Keyframe Animation
- Skeletal Animation
- Morphing
- Facial Animation
- Animation Blending Animation based on a hierarchical bone system
Physics
- Basic Physics
- Collision Detection
- Rigid Body Ragdoll physics for objects and characters. All data needed for ragdoll can be generated directly from animation scenes.
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Unspecified | No | |
Last edited Dec 06, 2011 at 10:42
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