REX3D engine

Engine default

Website:
http://www.phryzer.de/rex3d

Developer:
Andreas Seidel

Launched:
Not specified

Status:
Inactive

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
Software Renderer

Rating:
Not reviewed yet

Editor:
None (be one!)

Note: This resource is marked as inactive because it is no longer maintained by the owners.

REX3D is a raycasting engine that uses advanced raycasting techniques to achieve DOOM or Duke3D results instead of just Wolfenstein 3D results (which uses ‘classic raycasting’ techniques).

Supported Features

General

  • Other

  • Raycasting

  • Sky
  • Explosion

Lighting

  • Lightmapping

Texturing

  • Basic

Scene Management

  • General Uses sectors and no BSPs

Animation

  • Keyframe Animation

Physics

  • Basic Physics
  • Collision Detection

Artificial Intelligence

  • Pathfinding

Sound

  • 2D Sound

Scripting

Level editor (Windows version)

Licensing

License Name Price in $US Source Code Included?
Proprietary Free Yes

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Last edited Jun 26, 2014 at 02:59

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