REX3D engine

Engine-default

Website:
http://www.phryzer.de/rex3d

Developer:
Andreas Seidel

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
Software Renderer

Rating:
Not reviewed yet

Editor:
None (be one!)

REX3D is a raycasting engine that uses advanced raycasting techniques to achieve DOOM or Duke3D results instead of just Wolfenstein 3D results (which uses ‘classic raycasting’ techniques).

Supported Features

General

  • Other

  • Raycasting

  • Sky
  • Explosion

Lighting

  • Lightmapping

Texturing

  • Basic

Scene Management

  • General Uses sectors and no BSPs

Animation

  • Keyframe Animation

Physics

  • Basic Physics
  • Collision Detection

Artificial Intelligence

  • Pathfinding

Sound

  • 2D Sound

Scripting

Level editor (Windows version)

Licensing

License Name Price in $US Source Code Included?
Proprietary Free Yes

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Suggest Edits

Last edited Dec 06, 2011 at 10:42

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