Reactor 3D Engine
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- User Reviews
Harnessing the power and functionality of XNA, Reactor 3D offers you the ability to develop your game idea with little to no knowledge of 3D graphics programming and DirectX. By giving you access to prebuilt objects like Meshes, Actors, Particle Systems and more, you are in complete control over your game. With Reactor 3D's Code Once, Compile Twice architecture, you can be certain your game will run on either Windows or XBox 360 flawlessly.
- Object-Oriented Design
- Plug-in Architecture
Depth of Field
- Gloss maps
- Shadow Mapping
- Projected planar
- High Level
- Mesh Loading
- Occlusion Culling
- Inverse Kinematics
- Forward Kinematics
- Keyframe Animation
- Skeletal Animation
- Animation Blending
- Basic Physics
- Collision Detection
- Rigid Body
- Vehicle Physics
- Master Server
- 2D Sound
- 3D Sound
- Streaming Sound
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It's a pity they gave up
This was an engine that I was eagerly anticipating the release of. Unfortunately as of 03-30-09 Reactor 3D production has been shut down. I understand the reasons, but I can't say I'm happy to hear it.
Here's the letter from Reactor 3D's creator:
"3/30/09 - There comes a time in a developers life when he/she realizes it's all for nothing. I've come to that decision recently as Microsoft has released sales data for their Community Games marketplace. Now, I never expected it to be like the iPhone or any kind of "Get Rich Quick" scheme. I did, however, expect to make enough money to fund future development of my 3D game engine, Reactor 3D.
Sure, I didn't spent as much time on Reactor 3D as I might have wished. Sure, Reactor 3D didn't really generate the kind of team I was expecting but I still trucked on. I spent two years developing a game engine capable of being used for a wide variety of games. I even tried to model the API after another game engines super easy structure and naming conventions to help ease people into the world of 3D game development.
As it stands, Reactor 3D will no longer be offered to the public and those of you who still have the code are free to use it for what you wish. There will be no more updates, no more patches, no new features, and definitely no more SVN access to the codebase.
So, while I appreciate all the help from everyone in the Reactor 3D forums with special thanks to SpaXe and DrunkenPuppy15 for their devotion to Reactor 3D training, I am leaving my dream behind and I am moving on.
Alchemist, my Community Game built using Reactor 3D was a hit when you consider the conversion rate (7% conv. rate). It simply didn't have the download numbers. I thought that Community Games was going to be like a console style game store, much like the App store of Apple for the iPhone/iPod. However, it turns out Community Games became more of a quasi junk pile for weird and obscure apps (like Rumble Masseuse and Fireplace) that those of us wanting to make games and wanting to make money barely left with the cost of the Community Games premium membership.
Weapon Of Choice - Sales Info, even they couldn't believe what a flop community games really was and they were a best seller.
So, Thank you all for your support and interest in Reactor 3D but one must learn when to cut ones losses and I'm cutting the cord today.
Gabriel "Aeon" Reiser"
More then I could ask for
This engine is great, the support is great. The developer clearly spent a vast amount of time planning and developing this engine. It is so easy to get started with. Just looking at the example games and playing with the classes you can make a simple game in under a day.
The terrain scape is simple and easy to use, and looks great.
It even supports porting your games to the Xbox 360! This is by far something you need to check out.
still not out yet and seriously doubt it will ever be out
as someone said..i dont think its logical to list an engine which is not finished yet and for soo long without even a single screen shot..
last month i think (july 2008) like 3 screens were released and nothing else after like a year of being stuck in time..
honestly i think this is going to be another vapourware, you know those kind of super great overly optimistic but very unrealistic projects that just never see the light due to over ambitious plans on very limited resources
Still not out
My previous review was deleted as I had objected to an engine being listed that wasnt available even though it had been listed for over six months on here.
I'm happy to announce that this engine is now in pre-beta stage. However, as of 16July, they have 10 beta testers and require 200 before they enter beta-testing proper. ref - http://www.reactor3d.com/forums/index.php?topic=61.0.
If you want to see this engine make the light of day, pop over and offer to help.
In the meantime, you might want to wonder how people can review a product honestly, when its not even available. Two honest assessments asking why its listed were deleted, however, two remain, of a product thats not even out.
I have no axe to grind with this company, however, I cannot honestly see how this engine should be listed yet.
Draw your own conclusions.