Reactor 3D Engine

Engine-default

Website:
http://www.reactor3d.com

Developer:
Gabriel Reiser

Launched:
Not specified

Status:
Inactive

Supported Platforms:
Windows, Xbox360

Languages Written In:
C#, VB.NET

Languages Supported:
C#, VB.NET

Graphics APIs:
DirectX

Rating:
  (6 reviews)

  • Overview
  • User Reviews

Harnessing the power and functionality of XNA, Reactor 3D offers you the ability to develop your game idea with little to no knowledge of 3D graphics programming and DirectX. By giving you access to prebuilt objects like Meshes, Actors, Particle Systems and more, you are in complete control over your game. With Reactor 3D's Code Once, Compile Twice architecture, you can be certain your game will run on either Windows or XBox 360 flawlessly.

  • Screenshots
  • Videos
No screenshots available.

No videos available.

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • Save/Load System

  • Raycasting

  • Deferred Shading

  • Render-to-Texture

  • Voxel

  • Fonts

  • GUI

  • Environment Mapping

  • Lens Flares

  • Billboarding

  • Particle System

  • Depth of Field

  • Motion Blur

  • Sky

  • Water

  • Fire

  • Explosion

  • Decals

  • Fog

  • Weather

  • Mirror

  • Splines

  • Patches

Lighting

  • Per-pixel
  • Volumetric
  • Lightmapping
  • Radiosity
  • Gloss maps
  • Anisotropic

Shadows

  • Shadow Mapping
  • Projected planar

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric
  • Projected
  • Procedural

Shaders

  • Vertex
  • Pixel
  • High Level

Meshes

  • Mesh Loading
  • Skinning
  • Progressive
  • Tessellation
  • Deformation

Scene Management

  • General
  • BSP
  • Portals
  • Octrees
  • Occlusion Culling
  • PVS
  • LOD

Animation

  • Inverse Kinematics
  • Forward Kinematics
  • Keyframe Animation
  • Skeletal Animation
  • Morphing
  • Animation Blending

Terrain

  • Rendering
  • CLOD
  • Splatting

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics

Networking

  • Client-Server
  • Peer-to-Peer
  • Master Server

Artificial Intelligence

  • Pathfinding
  • Scripted

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound

Tools & Editors

Supported.

Scripting

Supported.

 

Licensing

License Name Price in $US Source Code Included? Additional information
Proprietary Free No View Details
Freeware

Showing 1-6 of 6
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It's a pity they gave up

  Apr 01, 2009 at 13:39 by Jorthain

This was an engine that I was eagerly anticipating the release of. Unfortunately as of 03-30-09 Reactor 3D production has been shut down. I understand the reasons, but I can't say I'm happy to hear it.

Here's the letter from Reactor 3D's creator:

"3/30/09 - There comes a time in a developers life when he/she realizes it's all for nothing. I've come to that decision recently as Microsoft has released sales data for their Community Games marketplace. Now, I never expected it to be like the iPhone or any kind of "Get Rich Quick" scheme. I did, however, expect to make enough money to fund future development of my 3D game engine, Reactor 3D.

Sure, I didn't spent as much time on Reactor 3D as I might have wished. Sure, Reactor 3D didn't really generate the kind of team I was expecting but I still trucked on. I spent two years developing a game engine capable of being used for a wide variety of games. I even tried to model the API after another game engines super easy structure and naming conventions to help ease people into the world of 3D game development.

As it stands, Reactor 3D will no longer be offered to the public and those of you who still have the code are free to use it for what you wish. There will be no more updates, no more patches, no new features, and definitely no more SVN access to the codebase.

So, while I appreciate all the help from everyone in the Reactor 3D forums with special thanks to SpaXe and DrunkenPuppy15 for their devotion to Reactor 3D training, I am leaving my dream behind and I am moving on.

Alchemist, my Community Game built using Reactor 3D was a hit when you consider the conversion rate (7% conv. rate). It simply didn't have the download numbers. I thought that Community Games was going to be like a console style game store, much like the App store of Apple for the iPhone/iPod. However, it turns out Community Games became more of a quasi junk pile for weird and obscure apps (like Rumble Masseuse and Fireplace) that those of us wanting to make games and wanting to make money barely left with the cost of the Community Games premium membership.

Weapon Of Choice - Sales Info, even they couldn't believe what a flop community games really was and they were a best seller.

So, Thank you all for your support and interest in Reactor 3D but one must learn when to cut ones losses and I'm cutting the cord today.

Sincerely,
Gabriel "Aeon" Reiser"

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More then I could ask for

  Jan 26, 2009 at 19:50 by DrunkenPuppy15

This engine is great, the support is great. The developer clearly spent a vast amount of time planning and developing this engine. It is so easy to get started with. Just looking at the example games and playing with the classes you can make a simple game in under a day.
The terrain scape is simple and easy to use, and looks great.
It even supports porting your games to the Xbox 360! This is by far something you need to check out.

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still not out yet and seriously doubt it will ever be out

  Aug 11, 2008 at 23:00 by DodongoXP

as someone said..i dont think its logical to list an engine which is not finished yet and for soo long without even a single screen shot..

last month i think (july 2008) like 3 screens were released and nothing else after like a year of being stuck in time..

honestly i think this is going to be another vapourware, you know those kind of super great overly optimistic but very unrealistic projects that just never see the light due to over ambitious plans on very limited resources

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Still not out

  Jul 30, 2008 at 14:20 by Bannor

My previous review was deleted as I had objected to an engine being listed that wasnt available even though it had been listed for over six months on here.

I'm happy to announce that this engine is now in pre-beta stage. However, as of 16July, they have 10 beta testers and require 200 before they enter beta-testing proper. ref - http://www.reactor3d.com/forums/index.php?topic=61.0.
If you want to see this engine make the light of day, pop over and offer to help.

In the meantime, you might want to wonder how people can review a product honestly, when its not even available. Two honest assessments asking why its listed were deleted, however, two remain, of a product thats not even out.

I have no axe to grind with this company, however, I cannot honestly see how this engine should be listed yet.
Draw your own conclusions.

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Reactor 3D... incomplete.

  Apr 23, 2008 at 00:55 by Zuka

It sounds really good, looks really good. I wish they would hurry up with it. I can't think of anything else to go here. I think its going to be a really good engine when its done.

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no test

  Dec 24, 2007 at 09:19 by yaser360

the best and usual engine no bad no good this is avrage medium.
i am untill test it but like test it my nam eis best and will found best for me i am permit for type 150 character idont know type
bye

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Showing 1-6 of 6
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Last edited Dec 06, 2011 at 10:42

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