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Raydium is a game engine. It provides a set of functions which allow quick and flexible games creation. Functions covers things like player inputs (keyboard, mouse, joystick, joypad, force feedback), rendering (3D objects, GUI), time (a game must run at the exact same speed on every computer), sound etc. The project was started in 2001, trying to become a small 3D library, as a training to OpenGL.
But Raydium starts to manage more and more things (time engine, PHP scripting, physics engine, ...), and is now about to become a full "game engine".
- Projected planar
- Mesh Loading
- Keyframe Animation
- Basic Physics
- Collision Detection
- Rigid Body
- Vehicle Physics Collision featured by ODE.
- 2D Sound
- 3D Sound
- Streaming Sound
|License Name||Price in $US||Source Code Included?||Additional information|
|Released under both BSD license and Lesser GPL library license|
Good Helped Engine
I'am using this engine since few years.
It'is complete, easy to use even for neebie.
Xfennec answer's for forum question are fast and efficient.
This engine include Ode to add physical simulation. Net Code, import and export script to work with blender.
One aim of Author is stability. Engine is very stable, report error but doesn't crash.
It handle media automatic downloading from repository. This is very interesting and avoid a missing file problem.
First time application build is quite easy using the sdk. It run both on windows and linux. But it have quite a lot of dependency.
This is, i think, a good choice for a first engine test. Lot's of samples programs help to begin with raydium. Forum a reactive. It compile with gcc on windows and linux. Sample CodeBlock project are providen.
Engine is really open, new functionnality can be added easily. Example with Artoolkit for example are providen.
Integrate Live Webcam video support, and lot's of other feature (replay's ...).
This engine is mainly supported by his author (Xfennec) and some few others from which i am.