Raydium

Engine default

Website:
http://raydium.org/

Developer:
Xfennec

Launched:
Not specified

Status:
Inactive

Supported Platforms:
Windows, Linux, Mac OS X, iOS

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
  (1 review)

Editor:
None (be one!)

Note: This resource is marked as inactive because it is no longer maintained by the owners.

Raydium is a game engine. It provides a set of functions which allow quick and flexible games creation. Functions covers things like player inputs (keyboard, mouse, joystick, joypad, force feedback), rendering (3D objects, GUI), time (a game must run at the exact same speed on every computer), sound etc. The project was started in 2001, trying to become a small 3D library, as a training to OpenGL.

But Raydium starts to manage more and more things (time engine, PHP scripting, physics engine, …), and is now about to become a full "game engine".

Supported Features

General

  • Object-Oriented Design

  • Fixed-function
  • Render-to-Texture
  • GUI

  • Particle System
  • Sky
  • Explosion
  • Fog

Lighting

  • Lightmapping
  • Radiosity

Shadows

  • Projected planar

Texturing

  • Multi-texturing
  • Mipmapping

Meshes

  • Mesh Loading

Scene Management

  • General

Animation

  • Keyframe Animation

Terrain

  • Rendering

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics Collision featured by ODE.

Networking

  • Client-Server

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound

Scripting

Supported.

Licensing

License Name Price in $US Source Code Included?
LGPL Free Yes
Released under both BSD license and Lesser GPL library license
BSD Free Yes

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0 of 0 people found the following review helpful

Good Helped Engine

  by 00000000000000000000000000000000 ouille Mar 08, 2008 at 22:50

Hello

I'am using this engine since few years.

It'is complete, easy to use even for neebie.
Xfennec answer's for forum question are fast and efficient.

This engine include Ode to add physical simulation. Net Code, import and export script to work with blender.

One aim of Author is stability. Engine is very stable, report error but doesn't crash.

It handle media automatic downloading from repository. This is very interesting and avoid a missing file problem.

First time application build is quite easy using the sdk. It run both on windows and linux. But it have quite a lot of dependency.

This is, i think, a good choice for a first engine test. Lot's of samples programs help to begin with raydium. Forum a reactive. It compile with gcc on windows and linux. Sample CodeBlock project are providen.

Engine is really open, new functionnality can be added easily. Example with Artoolkit for example are providen.

Integrate Live Webcam video support, and lot's of other feature (replay's ...).

This engine is mainly supported by his author (Xfennec) and some few others from which i am.

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Last edited Oct 14, 2013 at 09:08

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