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Built on C#/XNA, allows you to create games for Windows or the Xbox360. Provides a clean game architecture from which to start your own game.
Main features: * Entity/Component hierarchy and messaging system makes creating your own custom types very easy. * Terrain engine built-in, includes quad-tree culling, multi-texture splatting w/normal mapping, and smoothing and scaling of terrain. * Physic engine integration, uses JigLibX Physics Engine. JigLibX uses C#, so it is fully compatible with the Xbox 360. * Rendering/material system allows you to make your own shaders and pass variables to them very easily. * Rendering system supports normal mapping, texturing, shadow mapping, particle systems, transparency (lacking sorting currently), and water planes (transparency, reflection, and refraction, and a simple water fog). * Character controller allows you to give physics and input to your character and move them easily.
Note: Is currently in Alpha phase, so it is lacking a level editor/loader at the moment. As it stands the engine is probably great for a developer with programming experience to pick up and make a game with, however, because it has no editor I would not currently recommend the engine to an artist or designer.
|License Name||Price in $US||Source Code Included?|
|Uses Ms-PL license (free to use).|
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