Prototype

Engine-default

Website:
http://www.powerrender.com

Developer:
Egerter Software

Launched:
Not specified

Status:
Inactive

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

Note: This resource is marked as inactive because it is no longer maintained by the owners.

Prototype is a 3D engine designed for the absolute latest PC 3D hardware. It is a game oriented extension to the general purpose Power Render 3D engine that uses advanced lighting and shadowing techniques. The engine is still in development phase, but is still available for licensing.

Supported Features

General

  • Object-Oriented Design

  • Fixed-function
  • Render-to-Texture

  • Environment Mapping
  • Billboarding
  • Particle System
  • Depth of Field
  • Motion Blur
  • Sky
  • Decals
  • Fog
  • Mirror
  • Environmental reflections
  • Depth of focus effects

Lighting

  • Per-vertex
  • Per-pixel
  • Volumetric
  • Lightmapping
  • Radiosity
  • Gloss maps
  • Anisotropic
  • Per pixel DOT3 bump mapping + specular
  • Volumetric per pixel lighting using projected cube maps
  • Self illumination and glow effects
  • A list of lights is kept, and each light holds the list of entities and polygons that are illuminated by it. This means only the polygons that are within range of the light are passed to the renderer, saving fill rate and shadow calculations.

Shadows

  • Shadow Mapping
  • Shadow Volume
  • Realtime self shadowing shadows
  • Soft stencil shadows

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Projected
  • Procedural
  • Each texture has a base map, gloss map, bump map, and cubic environment map
  • Projectors allow projected textures on rooms and objects

Shaders

  • Vertex
  • Pixel
  • High Level a common set of shaders is used for all objects; this means that everything in the world will be rendered using the same high quality shaders.

Meshes

  • Mesh Loading
  • Progressive Prototype uses the .PRO and .CHR formats from Power Render for objects. This means the art pipeline for static meshes and animated characters is already well established and exporters for MAX and Maya are available. Generating normal maps from high polygon meshes (ie Doom3 or Crytek’s polybump technology) is supported.

Scene Management

  • BSP
  • Portals
  • Occlusion Culling
  • PVS
  • LOD BSP based levels and collision detection

Animation

  • Skeletal Animation
  • Animation Blending

Terrain

  • Rendering
  • CLOD

Physics

  • Collision Detection

Tools & Editors

  • Portal editor
  • Ability to use the Power Render editors

Scripting

Scripting language using LUA

Licensing

License Name Price in $US Source Code Included?
Proprietary $10,000.00 Yes
Prototype Early License Program. Final cost is estimated to be between $15k-50$k US

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Last edited Dec 06, 2011 at 10:42

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