Prototype
Website:
http://www.powerrender.com
Developer:
Egerter Software
Launched:
Not specified
Status:
Inactive
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
Prototype is a 3D engine designed for the absolute latest PC 3D hardware. It is a game oriented extension to the general purpose Power Render 3D engine that uses advanced lighting and shadowing techniques. The engine is still in development phase, but is still available for licensing.
- Screenshots
- Videos
Supported Features
General
Object-Oriented Design
Fixed-function
Render-to-Texture
Environment Mapping
Billboarding
Particle System
Depth of Field
Motion Blur
Sky
Decals
Fog
Mirror
Environmental reflections
Depth of focus effects
Lighting
- Per-vertex
- Per-pixel
- Volumetric
- Lightmapping
- Radiosity
- Gloss maps
- Anisotropic
- Per pixel DOT3 bump mapping + specular
- Volumetric per pixel lighting using projected cube maps
- Self illumination and glow effects
- A list of lights is kept, and each light holds the list of entities and polygons that are illuminated by it. This means only the polygons that are within range of the light are passed to the renderer, saving fill rate and shadow calculations.
Shadows
- Shadow Mapping
- Shadow Volume
- Realtime self shadowing shadows
- Soft stencil shadows
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Projected
- Procedural
- Each texture has a base map, gloss map, bump map, and cubic environment map
- Projectors allow projected textures on rooms and objects
Shaders
- Vertex
- Pixel
- High Level a common set of shaders is used for all objects; this means that everything in the world will be rendered using the same high quality shaders.
Meshes
- Mesh Loading
- Progressive Prototype uses the .PRO and .CHR formats from Power Render for objects. This means the art pipeline for static meshes and animated characters is already well established and exporters for MAX and Maya are available. Generating normal maps from high polygon meshes (ie Doom3 or Crytek's polybump technology) is supported.
Scene Management
- BSP
- Portals
- Occlusion Culling
- PVS
- LOD BSP based levels and collision detection
Animation
- Skeletal Animation
- Animation Blending
Terrain
- Rendering
- CLOD
Physics
- Collision Detection
Tools & Editors
- Portal editor
- Ability to use the Power Render editors
Scripting
Scripting language using LUA
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | $10,000.00 | Yes | View Details |
| Prototype Early License Program. Final cost is estimated to be between $15k-50$k US | |||
Last edited Dec 06, 2011 at 10:42
