Power Render 6

Ad2fba5a-7494-4277-aba6-b6a4ce7ce10d

Website:
http://www.powerrender.com

Developer:
Chris Egerter

Launched:
Not specified

Status:
Inactive

Supported Platforms:
Windows, Xbox

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
  (10 reviews)

Editor:
None (be one!)

Note: This resource is marked as inactive because it is no longer maintained by the owners.

Power Render 6 is a new C++ engine based on the older Power Render SDK. The engine has undergone a complete overhaul and supports new things such as physics, offsetmapping, PS/VS 3.0, HDR, OpenEXR, Xbox, 50+ examples, and much more. A lot of work is being done to improve the engine and community.

A free personal edition is available for download.

Supported Features

General

  • Object-Oriented Design
  • Save/Load System

  • Fixed-function
  • Render-to-Texture
  • Fonts
  • GUI
  • New 2D interface functions for menus and heads up displays
  • HDR rendering
  • Render to texture for effects
  • Environment Mapping
  • Lens Flares
  • Billboarding
  • Particle System
  • Depth of Field
  • Motion Blur
  • Sky
  • Water
  • Fire
  • Explosion
  • Decals
  • Fog
  • Weather
  • Mirror

  • Splines
  • Patches

Lighting

  • Per-vertex
  • Per-pixel
  • Volumetric
  • Lightmapping
  • Radiosity
  • Gloss maps
  • Anisotropic Lightmaps, multitexturing, Dot3 bump mapping, EMBM bump mapping, offset bump mapping, specular bump mapping

Shadows

  • Shadow Mapping
  • Projected planar
  • Shadow Volume
  • Supports all shadow generation techniques
  • Stencil shadow generation for static meshes and animated characters
  • Projected shadow class for single or multiple objects against any geometry

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric
  • Projected
  • Procedural DDS, BMP, JPG, PCX, TGA, HDR, OpenEXR, PNG formats supported

Shaders

  • Vertex
  • Pixel
  • High Level
  • Supports all shader models up to SM 3.0
  • Edit shaders and see results instantly within the model previewer.

Meshes

  • Mesh Loading
  • Skinning
  • Tessellation
  • Deformation
  • 3DS, MDL, MD2, LWO, LWS, Max, Maya,
  • Skinned Mesh Support for models
  • Attach child meshes to bones

Scene Management

  • General
  • BSP
  • Portals
  • Octrees
  • Occlusion Culling
  • PVS
  • LOD
  • BSP Rendering Engine with PVS/Lightmapping
  • Scene Graph
  • Hardware Occlusion Query support

Animation

  • Inverse Kinematics
  • Keyframe Animation
  • Skeletal Animation
  • Morphing
  • Facial Animation
  • Animation Blending
  • Skeleton-based, Keyframe-based or Morph-based animations
  • Animate via custom bone rotations
  • Ragdoll Animation
  • Import from Character Studio or Maya

Terrain

  • Rendering
  • Splatting
  • Fast terrain splatting with deformable terrain, perfect for building bases in RTS games.
  • Apply decals to terrain for scorch marks or roads.
  • Simulated spherical worlds so you never reach the edge of a level.

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics
  • Integrated with Newton engine
  • Ragdolls, Rigid bodies, joints
  • Collision against terrain, BSP and polygon soups
  • Physics buoyancy support

Artificial Intelligence

  • Scripted

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound
  • Streaming CD, MP3, Direct Music
  • 2D and 3D sounds with EAX support
  • Movie playins (all formats) for video
  • Play movies on textures

Tools & Editors

  • PRO Edit is the all in one tool for previewing content in the engine. It supports: applying effects directly to objects, building scenes, testing character animation, editing shaders, materials, textures and render states on objects, previewing with HDR.
  • Character Edit: Import animations and add scripted events, attach other objects to specific bones
  • Landscape Studio: Create unique worlds from scratch, edit heightfield based geometry in 3D, control the terrain visually, WYSIWYG 3D interface, set up paths and events.
  • Font Maker: Convert TrueType fonts to bitmaps for fast antialiased text output
  • Archive Manager: Group large numbers of files together into a single archive that can be read by the engine.
  • Ragdoll Editor: Define physics ragdolls for skinned characters

Scripting

Uses AngelScript

Licensing

License Name Price in $US Source Code Included?
Proprietary $100.00 Yes
Full source code.

Write a Review

Showing 1-10 of 10

1 of 1 people found the following review helpful

Engine is Dead from years !

  by Cbbd863d78a33f34a131c4ea63cb95bd YanSolo Dec 12, 2011 at 09:58

The engine is Dead, just go to official page to see the big message !
Why DevMaster don't check 3D engines status , before adding them here ?
Its useless to keep Dead Engine nobody will use no more on Database ?
Or am i wrong ?

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0 of 0 people found the following review helpful

Yes it's dead

  by 1fff776f9bf1f58cd06403e6b9bd6ea8 Emo Dec 12, 2011 at 15:27

I agree with Yan Solo. This engine has been dead a long time. I could see keeping it IF you could still GET the engine and just not expect support. But you can't even get it anymore. It should be removed from the engine database.

I only put 1 star...because you have to submit a star for the review to post.

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0 of 0 people found the following review helpful

its worth it

  by Ec60aed8e2e88e7654b53f7bcf8303fd jwalkent Dec 17, 2008 at 15:45

Ok i was starting to buy into that lack of support thing for a minute. i still have two post on the site with 30 views and only one reply which was from myself but i got a little support from the administraitor after awhile. the support is a little slow but its their and from what i understand the engine is pretty easy to learn from examples. i trie the leadwerks engine and it only worked on one of my computers due to graphics card requirements. powerrender is just what im looking for in a game engine.

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0 of 0 people found the following review helpful

PowerRender is easy to use

  by 6bf15323a94274410e9ad9f55c199f30 iram May 07, 2006 at 07:59

I tried PowerRender in the late 90s and started using from version 2.5.

Features has been growing and updated to take care of the latest technologies. It has never disappoint me so far. in fact, it allows me to focus on what i wanted rather than working on all the low-level details.

We need to understand PowerRender engine gives you a mean to write games. you still need to do your own reading to understand basic 3d fundamentals and how to create a game. combine with the features provided by PowerRender and you can get your game.

About the support:
PowerRender support can be done through e-mail or the forum. The forum provides a means for you to find out "similar" postings by other users. It is quite common that newbies asked "similar" questions without doing a search or reading the documentation.

For those with more experiences, this kind of newbie questions happen in any product support. i guess this is part of life.

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0 of 0 people found the following review helpful

Powerfull and Easy to use Engine

  by 3660f98ccd9e7079e44572e870c24113 AticAtac Nov 21, 2005 at 14:08

I know PowerRender from the late 90s and it had always up-to-date and nice features combined with very good performance. Thats not different for the new PowerRender 6. I "played" with it in the last days and i very liked it. I am going to base my "test-bed" applications in the future on PowerRender.

About the support:
PowerRender had always its own way of support, which means the forums are not flooded with tons of newbies and duplicate, triple, .... questions. And lots of support go through e-mail, which isnt necessary bad. And i am sure, the forum will "Pick up"...

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0 of 0 people found the following review helpful

I think Power Render is pretty good

  by 19b1ac368d1666c9d01f51eabc8841b5 Dazza Nov 18, 2005 at 00:33

I have used PR for a few versions now, and found it really easy to pick up with it's multitude of examples.
In fact if I am adding anything new into my game, I tend to just copy chunks of code from the relevant example.

I can turn out prototype versions of ideas in very little time given this engine, and have just about finished a decent shareware Game after only 4 months work.

I admit the lack of responses on the Board can be a little annoying at times, but I have requested stuff to go into the software and it has, so i don't think I can complain any.

I think the biggest problem is that a lot of people have a game idea, search around for a cheap engine, try to create their game and fail, because of 1 of the following.
1 - Ideas too Grandios, your not going to create a Doom3 clone overnight.
2 - They have not planned anything to do with their game, and hence keep revisiting code.
3 - (The most common) They just plain don't know how to program. How many posts have I seen that start 'I am writing a game', and contain the question 'whats a matrix'. if you dont know basic 3d maths, then Stay well away from 3d engines, or get a good book.

And when they can't write a game they blame the engine.

You must have a basic knowledge of c/cpp programming to use Power Render sure, but you can do a lot with it.

I for one will keep using Power Render!

Cheers
D

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0 of 0 people found the following review helpful

Pretty good but supports the only thing...

  by 00000000000000000000000000000000 Anonymous Oct 30, 2005 at 13:23

For a practicly freeware engine with an abundence of examples (atleast 40 or so with sources), that is so simple (yet affective), i cant see what all of this bad press is about. This was exactly what i was looking for.

The only thing i must say is that there is a distinct lack of knowledge about how to use the engine (ie no tutorials and the such) which did make getting started a little difficult, but after studying the sources for a couple of examples and reading the documentation, i had it sorted in no time.

This engine is great for all of thous ppl who have no idea when it comes to graphics programing (like me ^^).

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0 of 0 people found the following review helpful

It's new!

  by F9a91ddcbcf88b5396d1c9563986e4e8 ChrisE Oct 29, 2005 at 13:51

PR has been around a long time, but PR6 is a completely new engine written in a different language. It has only been out for a month and has not been advertised much yet. Give it time!

Most of the support for people that actually purchased the engine is done privately through email not on the forums. You get what you pay for!

Writing negative reviews about the lack of a community before it even had a chance to exist isn't going to help build one :)

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0 of 0 people found the following review helpful

Excuses

  by 00a1ce3de4c521518ed03520f9eb1715 HackMaul Oct 28, 2005 at 03:13

There is no support because the staff has turned off too many people. Honestly, Power Render has been around for a long time, and it's a decent engine. It's the staff and lack of support and therefore lack of community that are the problem here. If you don't believe this, ask around. Find some PR users and see what they say. Look at their forums, then go look at the forums of the popular engines. Engines that are actually much cheaper (commercial). The community is a reflection of the engine, there's no way to fake that. And for an engine that's been around as long as PR, there is no community.

Want to see something fun. Go to their forums, and click the view unanswered posts link at the top. It might get changed, but I did it and got 2 full pages of unanswered posts dating back to 2002. Yes, they are not all valid, but many are. Many are asking legitimate questions. So if you like flying solo, this is the engine for you.

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0 of 0 people found the following review helpful

No Community support at all

  by 5dd1c9c3c97afe70f7e41a3cc9b092f2 FlamingHawk Oct 15, 2005 at 17:15

After posting a few comments and requests on their forums and checking them a week later, I found that NO ONE had replied. The latest posts on their forums are about a month old, and the only support was from the Power Render staff.

If there is no community support then ur going to be wasting ur money on this engine.

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Suggest Edits

Last edited Dec 28, 2011 at 13:11

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