OpenSpace3D

Engine default

Website:
http://www.openspace3d.com/

Developer:
I-maginer

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL, DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

OpenSpace3D is an Open Source plateform for the development of real time and interactive 3D project, writed in SCOL, and using Ogre as renderer. OpenSpace3D allows you to create full applications by assembling functions without programming. This platform is currently in active development, and has an alpha status but is already stable.

Supported Features

General

  • Plug-in Architecture
  • Save/Load System
  • The editor is easily extendable, writing some new "plugIt" (OpenSpace3D composant).
  • Can import Ogre’s scene format (from OgreMax for sample)
  • Stereo Rendering
  • Render-to-Texture
  • GUI Can render Flash interface to texture
  • Environment Mapping
  • Particle System
  • Depth of Field
  • Motion Blur
  • Fog We start to implement Ogre’s plugins for sky and water.

Lighting

  • Per-vertex
  • Per-pixel
  • Lightmapping
  • Anisotropic Ogre’s ones

Shadows

  • Shadow Mapping
  • Shadow Volume

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric
  • Projected

Shaders

  • Vertex
  • Pixel
  • High Level

Meshes

  • Mesh Loading
  • Skinning
  • Progressive
  • Tessellation
  • Deformation

Scene Management

  • General
  • BSP
  • Octrees
  • Occlusion Culling
  • LOD

Animation

  • Skeletal Animation
  • Morphing
  • Facial Animation
  • Animation Blending

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body Using Newton Physic Engine

Networking

  • Client-Server Network components fully integrated

Sound

  • 2D Sound 3D Sound soon, using OpenAL

Tools & Editors

OpenSpace3D got a functionnal Editor, and a player. Application can also be exported on a web server from the editor.

Scripting

Scol scripting allowed (Scol documentation is delivered)

Licensing

License Name Price in $US Source Code Included?
LGPL Free Yes

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0 of 1 people found the following review helpful

excellent

  by 00000000000000000000000000000000 renderwerx May 30, 2012 at 23:04

Thank You for making this available to the community

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Last edited Sep 27, 2011 at 10:26

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