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ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
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hi, im an undergraduate college student. I just wna know if it is possible to simulate a rollercoaster ride using ODE. along with this, hydraulics will be placed on a seat which will be activated according to the program...so it acts as a virtual rollercoaster ride that you would see in arcades or amusement parks...this is due next year by the end of sept, but i need the program up and running by end of nov...is this possible for a beginner? thanks in advance
I need a code to test your engine.
please sent me.
After reviewing a few others, ODE is my choice as a physics engine.
It gives you almost full control of the scenes you like to create and lets you tweak a lot of variables. It can run very fast and unprecise/unstable or fast and precise/stable. The documentation and community support is very good and its still in continously development. The API is straightforward and very easy to use once you get into it.
The drawbacks are that ODE has no build-in higher level features and the collision of TriMesh->TriMesh results in confusing contact points so that you may stick to Primitive->TriMesh or Primitive->Primitive collisions. Optionally you may use ODE with your own collision detection!
Again, ODE ist a scaleable low-level physics engine, and as such its excellent!
ODE is a open source physics lybrary, it is a good alternative to commercial solutions like havok, with much less features.
It is a good place for beginners, does not make things more complicated that they shouldbe.