Oddity Engine 2

4ec98f50 86df 48ad b4ec 3cc08ec494f8

Website:
http://www.oddityinteract...

Developer:
Oddity Interactive

Launched:
May 04, 2013

Status:
Active

Supported Platforms:
Windows

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
Not reviewed yet

Editor:
00000000000000000000000000000000 David_Gallagher

The Oddity Engine is a directx 11 based, dll API style engine. It is a royalty free engine, meaning once you purchase it you will never have to pay another cent for any of the applications you have developed with the engine. There is also lifetime upgrades over the life of the product, so you will always have the latest build at no extra cost to you. Support is also only an e-mail away or join the forums and have your questions answered by the developer or other members of the oddity community.

Supported Features

General

Forward Rendering.

Lighting

Per pixel Directional Point Spot 4 Per Mesh of each (point/spot lights unlimited though only 4 at a time per mesh) auto Manager or user controlled.

Shadows

Shadow Mapping Alpha Clipping Cascade Point Spot

Texturing

Multi-texturing normal mapping 2D Volumetric Cube Video

Shaders

Built in shader library. hlsl 5.0 (no shader programming) Emissive Smooth Normal Mapped Tessellation Tessellation Displacement Reflection Refraction Texture Projection Sub-Surface Scattering

Meshes

Md5Mesh Binary Converter from .x to md5 mesh and animation format Converter from md5 to binary format Hardware Instancing.

Scene Management

General. User Defined.

Animation

.Md5Anim Binary Format. Share animations among other meshes with the same bone structure.

Physics

PhysX By NVidia. Rigid Body Static Dynamic Kinematic Cloth Soft Body Trigger Zones Body Body Collisions Ray Casting metal

Networking

Wrapper for RakNet dll for solid and easy networking or Implement your own.

Sound

XAudio2 .ogg and .wav formats 2D 3D Streaming Reverb Effects

Video

Fullscreen and as texture. FFMPeg used to play video. no need to deploy codecs on detination machines. many supported video formats.

Tools & Editors

user created tools and proprietry tools made available with the community.

UI

AntTweakBar Implemented for quick editing of params.

Input

Keyboard Mouse XBOX360 Controller Generic gamepads Razor Hydra Oculus Rift

Special Effects

Cubic and planar reflections Compute shader particle systems Ribbon Trails Fluid Surface (2d Water) post process - lens flares Depth of field - Bokeh Motion Blur HBAO HDR Luminance Object Glow Blur Toon Shading Color Grading Bleach bypass Monochrome XPro Sepia Film grain Old film Vignette

Licensing

License Name Price in $US Source Code Included?

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Last edited Dec 07, 2013 at 06:51