Oddity Engine
Website:
http://oddityinteractive.com
Developer:
Oddity Interactive
Launched:
Apr 25, 2011
Status:
Inactive
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
The Oddity Engine is a directx 9.0c based, dll API style engine. It is a royalty free engine, meaning once you purchase it you will never have to pay another cent for any of the applications you have developed with the engine. There is also lifetime upgrades over the life of the product, so you will always have the latest build at no extra cost to you. Support is also only an e-mail away or join the forums and have your questions answered by the developer or other members of the oddity community.
- Screenshots
- Videos
Supported Features
General
Plug-in Architecture
Fixed-function
Raycasting
Render-to-Texture
Fonts
GUI
Masks and Depth masks
.ttf
Lighting
- Per-vertex
- Per-pixel
- Anisotropic
Shadows
- Shadow Mapping
- Shadow Volume
- Alpha Texture
- Point, Spot and Directional
- PCSS (Percentage Closer Soft Shadows)
- Shadow Zones or Cascade
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Volumetric
- Projected
- 2D
- Cube
- Volumetric
- RTT
- Video
Shaders
- Vertex
- Pixel
- High Level
- Shader model 2.0 and 3.0
- Shader library of over 180 hlsl shaders (.fx/.fxo)
Meshes
- Mesh Loading
- Skinning Harware Instanceing
Scene Management
- General
Animation
- Skeletal Animation
- Morphing
- Animation Blending
Physics
- Basic Physics
- Collision Detection
- Rigid Body
- Vehicle Physics
- Physx by nVidia
- Cloth, Cloth Tearing
- Deformable Metal
- Fluid Particles
- Soft Bodies
Networking
- UDP protocol
- Server/Client
- Net Chat
Sound
- 2D Sound
- 3D Sound
- Streaming Sound
- Xaudio2 (.wav)
- WaveBank (.xwb)
Tools & Editors
AntTweakBar is built into the engine to allow for easy creation of helper tools to hlpe in the development process.
Special Effects
- Environment Mapping
- Lens Flares
- Particle System
- Depth of Field
- Motion Blur
- Sky
- Water
- Fire
- Explosion
- Decals
- Fog
- Mirror
- ocean surface via projected grid method
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | $350.00 | No | View Details |
| Discontinued | |||
Last edited May 10, 2013 at 07:42

