nGENE Tech
Website:
http://ngene.wikidot.com
Developer:
Wojciech Toman
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
nGENE Tech is a flexible and easy to use object-oriented 3D game engine written in C++. It features advanced renderer, integration with PhysX and much more. By default it comes with DirectX deferred shading renderer but thanks to high level of abstraction additional renderers can be easily provided.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Save/Load System
- event-driven
- maths library
- helper classes and methods
- Fixed-function
- Raycasting
- Deferred Shading
- Render-to-Texture
- Fonts
GUI
Billboarding
Particle System
Depth of Field
Sky
Water
Fire
Fog
SSAO
HDR
bloom
conversion filters (pixelize, Black&White, sepia, cel-shading, water color etc.)
own realistic water rendering technique
Preetham daylight model
dynamic procedural clouds with scattering
soft volumetric particles
Lighting
- Per-vertex
- Per-pixel
- deferred shading
- Preetham daylight model
- HDR
Shadows
- Shadow Mapping soft shadows
Texturing
- Basic
- Mipmapping
- Procedural
Shaders
- Vertex
- Pixel
- High Level
- custom material system
- rich library of built-in shaders
Meshes
- Mesh Loading
- 3ds and x files supported
- prefabs
Scene Management
- General
- Octrees
- LOD
- quadtrees
- radar approach frustum culling
Terrain
- Rendering
- Splatting distribution layers
Physics
- Basic Physics
- Collision Detection
- Rigid Body
- provided through PhysX engine
- character controllers
- force fields
Tools & Editors
WYSIWYG editor written in .NET
Scripting
Lua and XML support
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | Yes | View Details |
| Free to use | |||
Last edited Dec 06, 2011 at 10:42
