ng3d

Engine-default

Website:
http://www.ngdstudios.com.ar

Developer:
ngd Studios

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL, DirectX

Rating:
Not reviewed yet

  • Overview
  • User Reviews

ng3d is a multi-purpose MMOG gaming engine.

  • Screenshots
  • Videos
  • Thumb_f10931af-dfa1-447b-80d8-2626f9d3bcfe Thumb_a17f8156-0549-4c10-aa9c-0704522361f9
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Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • Save/Load System

  • Fixed-function

  • Fonts

  • GUI

  • Environment Mapping

  • Lens Flares

  • Billboarding

  • Particle System

  • Sky

  • Fire

  • Explosion

  • Fog

  • Weather

Lighting

  • Per-vertex

Texturing

  • Basic
  • Multi-texturing
  • Mipmapping

Shaders

  • Vertex
  • Pixel
  • High Level

Meshes

  • Mesh Loading
  • Skinning

Scene Management

  • General
  • Occlusion Culling
  • LOD

Animation

  • Skeletal Animation
  • Animation Blending

Terrain

  • Rendering
  • CLOD

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body

Networking

  • Client-Server
  • Master Server
  • The engine supports scalability and redundancy via a multi-process server scheme. Also, it has a automated server farm detection feature that allows to build new outside server components with relative ease
  • Support for automated load balancing and world zones distribution. The zones change size transparently according to how many world objects is handling
  • Abstracted server-to-clients data replication
  • Nearby objects broadcast according to configurable radius per object
  • Scripted Gameplay system supports transparent interaction with server objects (interactions are issued on the client and check on the server with results being obtained back on the client)

Artificial Intelligence

  • Decision Making
  • Finite State Machines
  • Scripted IA is created via a rulesets system using a web editor. It provides great flexibility to incorporate new behaviors.

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound Sound support via OpenAL

Tools & Editors

In-game world/terrain, resource, texture, mesh, animation, scripting, sound, map objects and particle effects editors

Scripting

Integrated scripting using LUA and ToLUA++ for C++ Bindings

 

Licensing

License Name Price in $US Source Code Included? Additional information
Proprietary Unspecified No

This engine hasn't been reviewed yet. Be the first! Btn_addreview

Last edited Dec 06, 2011 at 10:42

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