Nectar Engine
Website:
http://www.nectar-engine.com
Developer:
Jerome Lanquetot
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL, DirectX
Rating:
(1 review)
- Overview
- User Reviews
Nectar Engine is a 3d engine used in several prototypes.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
Plug-in Architecture
Fixed-function
Render-to-Texture
Fonts
GUI
Environment Mapping
Lens Flares
Billboarding
Particle System
Fire
Decals
Fog
Mirror
Splines
Lighting
- Per-vertex
- Per-pixel
- Volumetric
- Lightmapping
- Radiosity
Shadows
- Shadow Mapping
- Shadow Volume
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Projected
Shaders
- Vertex
- Pixel
- High Level
Meshes
- Mesh Loading
- Skinning
Scene Management
- General
- Portals
- Octrees
- Occlusion Culling
Animation
- Inverse Kinematics
- Forward Kinematics
- Keyframe Animation
- Skeletal Animation
- Animation Blending
Terrain
- Rendering
Physics
- Basic Physics
Networking
- Client-Server
Artificial Intelligence
- Pathfinding
- Decision Making
- Finite State Machines
- Scripted
- Neural Networks
Sound
- 2D Sound
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | Yes | |
Last edited Dec 06, 2011 at 10:42
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