The Multiverse Network, Inc.
Jul 01, 2004
Languages Written In:
- User Reviews
The Multiverse Platform makes developing your online game or virtual world a whole lot easier, with an easy-to-use development suite containing plenty of starter content, code and extensive documentation.
Note that as of December 7, 2011, Multiverse Network Inc, the original creators of the technology, ceased operations and has opened up the source code to the community to continue its development.
- Object-Oriented Design
- Plug-in Architecture
- Save/Load System Servers feature a Java plug-in architecture.
- Particle System
Both Client and servers provide a Python scripting API.
- Master Server
- Multiverse servers are highly scalable.
- Master server is used to log in players to the Multiverse network.
- 3D Sound In development
- Collision Detection Complete physics system in development
- Mob server includes pathfinding algorithms
- Developers can add other AI in plug-ins
- Per-pixel Multiverse Client supports point and directional lights.
- Shadow Mapping Texture modulative shadows
- Skeletal Animation
- Animation Blending
- Splatting Supports both auto-splat and and alpha-splat terrain texturing.
- High Level Rendering system supports pixel and vertex shaders in Cg and HLSL.
- World Editor
- Terrain Generator and Terrain Mosaic Creator
- Model Viewer
- Model conversion tools (art pipeline)
|License Name||Price in $US||Source Code Included?||Additional information|
Very good potential
The Multiverse Technology is a MMO Server, Client and Toolset software suite. The server is Java and as such is cross platform. The Client & Toolset are written in C# and currently are windows only. Both the Client and Server are extensible via Jython. The Server is also extensible via Java.
The user community is active and willing to help, which is a major bonus. I rated Ease OF Use as a 3 based solely on the lack of API documentation. There are tutorials and a very well rounded Wiki to help you get started, but if you need to know exactly what the point of Function X in Class Y is... then you are outta luck :/
That being said, the tutorials are more than enough to get you familiar with the architecture and once you dig into the code & script, you will find that the architecture, although still in flux, is clean and well thought out.
More features are being added all the time and I whole heartedly suggest one gives this Tech a look.
Last edited Jun 24, 2012 at 03:29