Monumental Technology Suite
Website:
http://www.monumentalgame...
Developer:
Monumental Games
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux, Xbox
Languages Written In:
C/C++, Python
Languages Supported:
C/C++, Python
Graphics APIs:
DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
The Monumental Technology Suite has been developed as a complete and robust development solution for Massively Multiplayer Online Games (MMOG). Monumental Technology Suite contains everything a game developer, media and/or content producer needs to take their MMO game products quickly, securely and cost effectively to market.
The Monumental Technology Suite integrates seamlessly with existing production pipelines and acts as a complete standalone solution for all your MMO game development needs. The Monumental Technology Suite is designed to work throughout prototyping, development, beta, alpha, testing, launch and live operation stages of MMO game development.
The Monumental Technology Suite is a comprehensive, secure and robust toolset for use throughout the entire MMO game development pipeline. Additional third party technology, systems and services can easily be integrated with the Monumental Technology Suite to enable enhanced, bespoke functionality which bolster the production pipeline through integration with existing work practices, technologies, middleware, components, tools and techniques.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
- Other
- Dynamic Load Balancing
- Bandwidth Usage Optimization
- Advanced Database Technology
- Localised Character Sets (Full Language Support)
- Fixed-function
- Stereo Rendering
- Raytracing
- Raycasting
- Deferred Shading
- Render-to-Texture
- Voxel
- Fonts
- GUI Scalable Rendering Engine
- Environment Mapping
- Lens Flares
- Billboarding
- Particle System
- Depth of Field
- Motion Blur
- Sky
- Water
- Fire
- Explosion
- Decals
- Fog
- Weather
- Mirror Environmental Effects (Weather, Water, Surfaces)
- Splines
- Patches
Lighting
- Per-vertex
- Per-pixel
- Volumetric
- Lightmapping
- Radiosity
- Gloss maps
- Anisotropic Per-pixel Bump and per-pixel Specular Mapping Support
Shadows
- Shadow Mapping
- Projected planar
- Shadow Volume
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Volumetric
- Projected
- Procedural Normal Mapping Parallax Mapping
Shaders
- Vertex
- Pixel
- High Level
Meshes
- Mesh Loading
- Skinning
- Progressive
- Tessellation
- Deformation
- Dynamically Tessellated Models
- Character Model Deformation
- Modular Building Artefacts.
- Modular Character Models (PC/NPC)
Scene Management
- General
- BSP
- Portals
- Octrees
- Occlusion Culling
- PVS
- LOD Occlusion Culling (dPVS)
Animation
- Inverse Kinematics
- Forward Kinematics
- Keyframe Animation
- Skeletal Animation
- Morphing
- Facial Animation
- Animation Blending
- Animation System (Scriptable Visual Effects)
- Skeletal Animation (Blending and Layering Effects)
Terrain
- Rendering
- CLOD
- Splatting Procedurally Generated Terrain
Physics
- Basic Physics
- Collision Detection
- Rigid Body
- Vehicle Physics
Networking
- Client-Server
- Peer-to-Peer
Artificial Intelligence
- Pathfinding
- Decision Making
- Finite State Machines
- Scripted
Sound
- 2D Sound
- 3D Sound
- Streaming Sound
Tools & Editors
- Forge - World Editor
- Prefab - Artefact Assembly Tool
- SMEG - Model Viewer
- PCCViewer - Component Viewer
- S&M - Shader and Material Viewer
- NavE - Navigation Editor
Scripting
Phython
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | No | View Details |
| Evaluation Licence | |||
| Proprietary | Free | No | View Details |
| Prototype Licence - no up-front fee, 25% royalty | |||
| Proprietary | $150,000.00 | Yes | View Details |
| Production Licence - £150,000 fee, 5% royalty | |||
| Proprietary | $300,000.00 | Yes | View Details |
| Commercial Licence | |||
Last edited Dec 06, 2011 at 10:42
