Monumental Technology Suite

Engine default


Monumental Games

Not specified


Supported Platforms:
Windows, Linux, Xbox

Languages Written In:
C/C++, Python

Languages Supported:
C/C++, Python

Graphics APIs:

Not reviewed yet

None (be one!)

The Monumental Technology Suite has been developed as a complete and robust development solution for Massively Multiplayer Online Games (MMOG). Monumental Technology Suite contains everything a game developer, media and/or content producer needs to take their MMO game products quickly, securely and cost effectively to market.

The Monumental Technology Suite integrates seamlessly with existing production pipelines and acts as a complete standalone solution for all your MMO game development needs. The Monumental Technology Suite is designed to work throughout prototyping, development, beta, alpha, testing, launch and live operation stages of MMO game development.

The Monumental Technology Suite is a comprehensive, secure and robust toolset for use throughout the entire MMO game development pipeline. Additional third party technology, systems and services can easily be integrated with the Monumental Technology Suite to enable enhanced, bespoke functionality which bolster the production pipeline through integration with existing work practices, technologies, middleware, components, tools and techniques.

Supported Features


  • Object-Oriented Design
  • Plug-in Architecture
  • Other
  • Dynamic Load Balancing
  • Bandwidth Usage Optimization
  • Advanced Database Technology
  • Localised Character Sets (Full Language Support)
  • Fixed-function
  • Stereo Rendering
  • Raytracing
  • Raycasting
  • Deferred Shading
  • Render-to-Texture
  • Voxel
  • Fonts
  • GUI Scalable Rendering Engine
  • Environment Mapping
  • Lens Flares
  • Billboarding
  • Particle System
  • Depth of Field
  • Motion Blur
  • Sky
  • Water
  • Fire
  • Explosion
  • Decals
  • Fog
  • Weather
  • Mirror Environmental Effects (Weather, Water, Surfaces)
  • Splines
  • Patches


  • Per-vertex
  • Per-pixel
  • Volumetric
  • Lightmapping
  • Radiosity
  • Gloss maps
  • Anisotropic Per-pixel Bump and per-pixel Specular Mapping Support


  • Shadow Mapping
  • Projected planar
  • Shadow Volume


  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric
  • Projected
  • Procedural Normal Mapping Parallax Mapping


  • Vertex
  • Pixel
  • High Level


  • Mesh Loading
  • Skinning
  • Progressive
  • Tessellation
  • Deformation
  • Dynamically Tessellated Models
  • Character Model Deformation
  • Modular Building Artefacts.
  • Modular Character Models (PC/NPC)

Scene Management

  • General
  • BSP
  • Portals
  • Octrees
  • Occlusion Culling
  • PVS
  • LOD Occlusion Culling (dPVS)


  • Inverse Kinematics
  • Forward Kinematics
  • Keyframe Animation
  • Skeletal Animation
  • Morphing
  • Facial Animation
  • Animation Blending
  • Animation System (Scriptable Visual Effects)
  • Skeletal Animation (Blending and Layering Effects)


  • Rendering
  • CLOD
  • Splatting Procedurally Generated Terrain


  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics


  • Client-Server
  • Peer-to-Peer

Artificial Intelligence

  • Pathfinding
  • Decision Making
  • Finite State Machines
  • Scripted


  • 2D Sound
  • 3D Sound
  • Streaming Sound

Tools & Editors

  • Forge - World Editor
  • Prefab - Artefact Assembly Tool
  • SMEG - Model Viewer
  • PCCViewer - Component Viewer
  • S&M - Shader and Material Viewer
  • NavE - Navigation Editor




License Name Price in $US Source Code Included?
Proprietary Free No
Evaluation Licence
Proprietary Free No
Prototype Licence - no up-front fee, 25% royalty
Proprietary $150,000.00 Yes
Production Licence - £150,000 fee, 5% royalty
Proprietary $300,000.00 Yes
Commercial Licence

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Last edited Dec 06, 2011 at 10:42

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