Jan 01, 2011
Windows, Linux, Mac OS X, iOS
Languages Written In:
Not reviewed yet
- User Reviews
Maratis is a portable, simple and visual game development tool designed for artists and developers.
The Engine has been tested on Windows, Mac, Linux and iOS and can be used virtually on any platform.
Maratis is Free and Open-source.
Use a simple Lua scripting langage or have access to the full Engine in C++.
- Light and powerful Engine (MCore + MEngine), portable, both previous and next generation (Fixed pipeline and Shader based pipeline) Font system (can load TTF)
- Standard image and sound format (TGA, JPG, PNG, WAV, AIF, OGG…)
- Plugin system (dll for windows, dylib for mac)
- Scene and objects edition
- Undo / Redo system
- Very powerful Behavior System
- Project managment with dynamic Game plugin (Each project load his own Game.dll)
- Automatic assets updating (for meshs, textures, shaders, sounds, etc)
- Virtual contexts and loaders (graphics, sounds, file formats)
- Virtual Renderer System (Editor integrate MFixedRenderer and MStandardRenderer by default)
- Data managment (Static and Dynamic)
- Virtual Game class System (to focuse on game code or to cutomize the game pipeline)
- Support embedded systems (OpenglES, iOS…)
Per pixel lightning, custom shaders (glsl), normal map, dynamic shadows, animated meshes.
Multilayered uvMaps (custom multitexture, baked light map, etc)
Shader based pipeline
Powerful mesh format with animation (materials, textures, shaders, armatures)
Uses the Bullet engine.
- Editor based environment
- Simple and intuitive editor, what you see is what you get
- Play testing (play the game inside the editor)
Lua scripting language
|License Name||Price in $US||Source Code Included?||Additional information|
like Unity but for Lnux
This is the best so far for newbies like me. the interface is clean, and simple, there is a couple of things that need to be learned, like blender, and lua but that is not overly complicated, in fact on the forums they have a tutorial's section that prettry much mouthfeed you a lot of info.
if you are a linux user and want to get your hands wet on game development, this is definetly the right engine (being a total newbie myself)
Based on Blender.
Unless you know how to use Blender, you will not get anything out of this engine. It uses the same antiquated save/load import/export system , so unless you are a linux guy, or a Blender person , this engine is not going to make sense to you.
I asked on the forum how to import a model into it, and all I got was directed back to the getting started page, which shows nothing about importing anything except the included examples.
So, not very useful for beginners at all.
When I downloaded this engine, I expected it to be somthing I had to install onto my computer and then set everything up, but I was wrong. All I had to do was download it and run it! It is an extremely simple process and even making your own game is easy with this engine! I also love being able to test out your game with the "play game" button. And messing around with physics is another fun and entertaining factor!
This engine fits both beginners and experts of making games. And its not just about creating games either. You can create your own 3D models and have this engine render them perfectly with no glitches at all!