Lystra Engine
Website:
http://www.jazzd.de/lystra/
Developer:
Philipp Karbach
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
Lystra Engine is a 3d engine for FPS games.
- Screenshots
- Videos
Supported Features
General
- Other
- Mission file support
- Command Console
- Path recording
- Config and log files
- Ingame hud
- PK3/ZIP support
- Fonts
GUI
Sky
Water
Fire
Fog
Splines
Lighting
- Lightmapping
Texturing
- Basic
- Bumpmapping
- Procedural
- Emboss bump mapping
- Detail texturing
- Perlin noise
- Loading TGA, JPG, BMP
Shaders
- Vertex
Meshes
- Mesh Loading Support for BSP, LVL, MD2, MD3, Q3MAP2 files
Scene Management
- General
- PVS Frustum and PVS culling, also for entities
Terrain
- Rendering Terrain rendering from RAW map
Physics
- Collision Detection
Sound
- 2D Sound
- 3D Sound
- Streaming Sound MP3 playback
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | No | |
Last edited Dec 06, 2011 at 10:42
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