ludiloom engine

Engine default

Website:
http://www.ludiloom.com

Developer:
Tapestry Software

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL, DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

ludiloom is an online service for integrated game production and distribution, particularly suited for MMO game development.

Equipped with the OGRE 3D engine, NVIDIA PhysX and other powerful tools, ludiloom is a project of a small, dedicated and ambitious team, originally developed to fulfill their own need for an agile game development & playtest process, being an, on demand, game production company.

In order to tackle the problem of having to redesign from the ground up, every time the Client wanted something different or changed his mind, ludiloom’s team has designed and developed a set of technologies for MMO game creation and immediate P2P distribution, streamlining the entire production-cycle pipeline.

Supported Features

General

  • Object-Oriented Design
  • Save/Load System
  • Other
  • Live and collaborative editing
  • Immediate game publishing
  • Embedded web browser
  • Easy content organization and share
  • No server costs at all
  • Up to a lot of users (they don’t specify any limit)
  • Play and Edit at the same time
  • Fixed-function
  • Raycasting
  • Render-to-Texture
  • Fonts
  • GUI
  • Post Processing filters:
  • Motion blur
  • Bloom
  • Ascii
  • Infrared
  • Black & White
  • Environment Mapping
  • Billboarding
  • Particle System
  • Depth of Field
  • Motion Blur
  • Sky
  • Water
  • Decals
  • Fog
  • Mirror

  • Splines
  • Patches

Lighting

  • Per-vertex
  • Per-pixel
  • Volumetric
  • Lightmapping
  • Anisotropic Full dynamic lighting

Shadows

  • Shadow Mapping
  • Projected planar
  • Shadow Volume
  • Depth shadow maps
  • Stencil shadows

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Projected
  • Procedural

Shaders

  • Vertex
  • Pixel
  • High Level

Meshes

  • Mesh Loading
  • Skinning
  • Road and River generators
  • Flora generator based on density maps

Scene Management

  • General
  • BSP
  • Octrees
  • LOD

Animation

  • Forward Kinematics
  • Keyframe Animation
  • Skeletal Animation
  • Morphing
  • Animation Blending

Terrain

  • Rendering
  • CLOD
  • Splatting Realtime terrain editor with deformation and painting tools

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics nVidia PhysX

Networking

  • Peer-to-Peer Hybrid P2P and client-server architecture

Artificial Intelligence

  • Pathfinding
  • Scripted

Sound

  • 2D Sound
  • 3D Sound OpenAL sound up to 5.1

Tools & Editors

  • Physics editor
  • Terrain editor
  • Lights editor
  • Environment editor
  • Scripts editor
  • Shadows editor
  • Materials editor
  • Shaders editor
  • Roads editor
  • Rivers editor
  • Effects editor
  • Billboards editor
  • Scene editor
  • Cameras editor

Scripting

Lua Scripting

Licensing

License Name Price in $US Source Code Included?
Proprietary Free No
did not find any information about the business model, but at the moment it is completely free even for commercial purposes

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Suggest Edits

Last edited Dec 06, 2011 at 10:42

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