ludiloom engine
Website:
http://www.ludiloom.com
Developer:
Tapestry Software
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL, DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
ludiloom is an online service for integrated game production and distribution, particularly suited for MMO game development.
Equipped with the OGRE 3D engine, NVIDIA PhysX and other powerful tools, ludiloom is a project of a small, dedicated and ambitious team, originally developed to fulfill their own need for an agile game development & playtest process, being an, on demand, game production company.
In order to tackle the problem of having to redesign from the ground up, every time the Client wanted something different or changed his mind, ludiloom's team has designed and developed a set of technologies for MMO game creation and immediate P2P distribution, streamlining the entire production-cycle pipeline.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Save/Load System
- Other
- Live and collaborative editing
- Immediate game publishing
- Embedded web browser
- Easy content organization and share
- No server costs at all
- Up to a lot of users (they don't specify any limit)
- Play and Edit at the same time
- Fixed-function
- Raycasting
- Render-to-Texture
- Fonts
- GUI
- Post Processing filters:
- Motion blur
- Bloom
- Ascii
- Infrared
- Black & White
- Environment Mapping
- Billboarding
- Particle System
- Depth of Field
- Motion Blur
- Sky
- Water
- Decals
- Fog
Mirror
Splines
Patches
Lighting
- Per-vertex
- Per-pixel
- Volumetric
- Lightmapping
- Anisotropic Full dynamic lighting
Shadows
- Shadow Mapping
- Projected planar
- Shadow Volume
- Depth shadow maps
- Stencil shadows
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Projected
- Procedural
Shaders
- Vertex
- Pixel
- High Level
Meshes
- Mesh Loading
- Skinning
- Road and River generators
- Flora generator based on density maps
Scene Management
- General
- BSP
- Octrees
- LOD
Animation
- Forward Kinematics
- Keyframe Animation
- Skeletal Animation
- Morphing
- Animation Blending
Terrain
- Rendering
- CLOD
- Splatting Realtime terrain editor with deformation and painting tools
Physics
- Basic Physics
- Collision Detection
- Rigid Body
- Vehicle Physics nVidia PhysX
Networking
- Peer-to-Peer Hybrid P2P and client-server architecture
Artificial Intelligence
- Pathfinding
- Scripted
Sound
- 2D Sound
- 3D Sound OpenAL sound up to 5.1
Tools & Editors
- Physics editor
- Terrain editor
- Lights editor
- Environment editor
- Scripts editor
- Shadows editor
- Materials editor
- Shaders editor
- Roads editor
- Rivers editor
- Effects editor
- Billboards editor
- Scene editor
- Cameras editor
Scripting
Lua Scripting
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | No | View Details |
| did not find any information about the business model, but at the moment it is completely free even for commercial purposes | |||
Last edited Dec 06, 2011 at 10:42
