Sergey Kosarevsky, Viktor Latypov
Windows, Linux, Google Android
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The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It uses OpenGL 2.1 and GLSL and has a lot of modern features which can be found in high-end commercial 3D engines. The goal is to implement an agile classes infrastructure capable of being tuned to handle many types of game genres.
Internal world editor is in development
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This is in-development footage of the build-in game editor. The editor is designed with "What You See Is What You Play" idea in mind and allows to inspect and modify many of game aspects directly during playtime.