Lilith3D

Engine default

Website:
http://www.grinninglizard...

Developer:
Lee Thomason

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Mac OS X

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

Lilith3D is a simple 3D engine for outdoor games. It features dynamic (geomorphing) terrain, weather effects, pathable buildings, integrated A* pathing, and day/night cycles.

Supported Features

General

  • Object-Oriented Design Lilith3D emphasizes a simple UI to quickly build games.
  • Fixed-function The engine itself is built on a full shader pipeline.
  • Particle System
  • Sky
  • Water
  • Decals
  • Fog
  • Weather
  • Full outdoor rendering system
  • Weather changes over time

Lighting

  • Per-pixel

Shadows

  • Shadow Volume
  • Day/Night cycles
  • The sun and moon are used as the source light for shadow volumes

Texturing

  • Basic
  • Mipmapping Allows multiple textures per mesh

Shaders

  • Vertex
  • Pixel
  • The engine itself is built on a full shader pipeline.
  • Only a minimal shader capability is exposed to the user

Meshes

  • Mesh Loading
  • Tessellation
  • Support for AC3 files
  • Support for generated shapes

Scene Management

  • General
  • Occlusion Culling
  • Scene management is generally hidden to the user
  • Lilith3D internally uses QuadTree and bounding volume culling

Animation

  • Keyframe Animation Support for MD2 files

Terrain

  • Rendering
  • Geomorphing, changeable terrain
  • LOD system
  • Distance fading of terrain

Artificial Intelligence

  • Pathfinding
  • Pathfinding, and walking on both terrain and buildings, is integrated into the engine.
  • Lilith3D automatically detects pathing and navigation information

Scripting

Simple scenarios and cut-scenes can be loaded from XML files

Licensing

License Name Price in $US Source Code Included?
GPL Free Yes

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Suggest Edits

Last edited Sep 27, 2011 at 10:26

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