Lilith3D
Website:
http://www.grinninglizard...
Developer:
Lee Thomason
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Mac OS X
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
Lilith3D is a simple 3D engine for outdoor games. It features dynamic (geomorphing) terrain, weather effects, pathable buildings, integrated A* pathing, and day/night cycles.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design Lilith3D emphasizes a simple UI to quickly build games.
- Fixed-function The engine itself is built on a full shader pipeline.
- Particle System
- Sky
- Water
- Decals
- Fog
- Weather
- Full outdoor rendering system
- Weather changes over time
Lighting
- Per-pixel
Shadows
- Shadow Volume
- Day/Night cycles
- The sun and moon are used as the source light for shadow volumes
Texturing
- Basic
- Mipmapping Allows multiple textures per mesh
Shaders
- Vertex
- Pixel
- The engine itself is built on a full shader pipeline.
- Only a minimal shader capability is exposed to the user
Meshes
- Mesh Loading
- Tessellation
- Support for AC3 files
- Support for generated shapes
Scene Management
- General
- Occlusion Culling
- Scene management is generally hidden to the user
- Lilith3D internally uses QuadTree and bounding volume culling
Animation
- Keyframe Animation Support for MD2 files
Terrain
- Rendering
- Geomorphing, changeable terrain
- LOD system
- Distance fading of terrain
Artificial Intelligence
- Pathfinding
- Pathfinding, and walking on both terrain and buildings, is integrated into the engine.
- Lilith3D automatically detects pathing and navigation information
Scripting
Simple scenarios and cut-scenes can be loaded from XML files
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| GPL | Free | Yes | |
Last edited Sep 27, 2011 at 10:26
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