LightFire#

Engine-default

Website:
http://www.lightfirecs.de/

Developer:
Sebastian Pech

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux, Mac OS X, FreeBSD

Languages Written In:
C#

Languages Supported:
C#

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

LightFire# is a fast and small Engine to create platform independent Games and Graphics Applications. It provides Graphics, Sound and Network support.

Supported Features

General

  • Object-Oriented Design

  • Fonts
  • GUI

  • Billboarding
  • Particle System
  • Sky
  • Water
  • Fire
  • Explosion
  • Mirror

Texturing

  • Basic

Meshes

  • Mesh Loading
  • Skinning

Scene Management

  • Octrees

Animation

  • Skeletal Animation

Terrain

  • Rendering

Networking

  • Client-Server

Artificial Intelligence

  • Pathfinding

Sound

  • 2D Sound
  • 3D Sound
  • Streaming Sound Using OpenAL

Licensing

License Name Price in $US Source Code Included?
LGPL Free Yes

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Suggest Edits

Last edited Sep 27, 2011 at 10:26

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