Lightfeather
Website:
http://lightfeather.de
Developer:
Lightfeather team
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux, Mac OS X
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL
Rating:
(2 reviews)
- Overview
- User Reviews
Lightfeather is an open source 3D Engine for Mac OS X, Windows and Linux.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Save/Load System
- Fixed-function
- Render-to-Texture
- Fonts
- GUI
Lighting
- Per-vertex
- Per-pixel
- Lightmapping
Shadows
- Shadow Mapping
- Shadow Volume
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Projected
- Procedural
Shaders
- High Level
- Cg, GLSL
- Geometry shaders
Meshes
- Mesh Loading
- Skinning
- Support for ngPlant models
Scene Management
- General
- Portals
- Octrees
- Occlusion Culling
- PVS
- LOD
Animation
- Keyframe Animation
- Skeletal Animation
- Morphing
- Animation Blending
Terrain
- Rendering
- CLOD
- Splatting
- Paging
- CLOD: Distance based LOD with quadtree culling
Networking
- Client-Server
Tools & Editors
- Particle system editor
- Material editor (including shaders)
- Terrain editor with terrain generator
- GUI-designer
Special Effects
- HDR, Multiple render targets (MRT)
- Support for different render-pipelines
- Environment Mapping
- Billboarding
- Particle System
- Sky
- Water
- Decals
- Fog
- Postprocessing framework
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| ZLIB | Free | Yes | |
Advanced engine
This engine has many advanced features and is amazing fast. It renders a huge amount of polys (1 000 000) and has great effects.
At the beginning it is not so easy to learn but then it is a great engine for games or simulations.
An important thing is the free and open license. It is even possible to use it free for commercial projects and sell the games.
The development of the engine is very fast and if you look for a high speed engine give it a try.
Last edited Dec 28, 2011 at 13:11
