KRI
Website:
http://code.google.com/p/...
Developer:
Dzmitry Malyshau
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux, FreeBSD, Xbox360
Languages Written In:
C#
Languages Supported:
C#
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
Modern OpenGL-3 game engine on Boo+OpenTK+Python with flexibility in mind.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
- .Net/Mono platform
- No matrices, but only quaternions
- Native Blender-2.5 exporter
- Deferred Shading
- Render-to-Texture Flexible rendering pipeline
- Environment Mapping
- Particle System
- Water GPU behavior-based particle/hair engine
Lighting
- Per-vertex
- Per-pixel Flexible rendering pipeline
Shadows
- Shadow Mapping Universal lightning and shadowing
Texturing
- Multi-texturing
- Bumpmapping
- Mipmapping
- Projected
- Procedural Meta-material system
Shaders
- Vertex
- Pixel GLSL 1.3+ only
Meshes
- Mesh Loading
- Skinning
- Native loader
- VanBuren models
- Built-in generators
Scene Management
- General
Animation
- Keyframe Animation
- Skeletal Animation
- Morphing GPU render-independent skinning & morphing
Sound
- 2D Sound
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| BSD | Free | Yes | |
Last edited Sep 27, 2011 at 10:26
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