KRI

Engine-default

Website:
http://code.google.com/p/...

Developer:
Dzmitry Malyshau

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux, FreeBSD, Xbox360

Languages Written In:
C#

Languages Supported:
C#

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

  • Overview
  • User Reviews

Modern OpenGL-3 game engine on Boo+OpenTK+Python with flexibility in mind.

  • Screenshots
  • Videos
  • Thumb_01715e78-c2fd-41f2-96b2-da79a281b70b Thumb_442aea70-73be-4abb-8e9c-b9f530c74a19
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Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • .Net/Mono platform
  • No matrices, but only quaternions
  • Native Blender-2.5 exporter
  • Deferred Shading
  • Render-to-Texture Flexible rendering pipeline
  • Environment Mapping
  • Particle System
  • Water GPU behavior-based particle/hair engine

Lighting

  • Per-vertex
  • Per-pixel Flexible rendering pipeline

Shadows

  • Shadow Mapping Universal lightning and shadowing

Texturing

  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Projected
  • Procedural Meta-material system

Shaders

  • Vertex
  • Pixel GLSL 1.3+ only

Meshes

  • Mesh Loading
  • Skinning
  • Native loader
  • VanBuren models
  • Built-in generators

Scene Management

  • General

Animation

  • Keyframe Animation
  • Skeletal Animation
  • Morphing GPU render-independent skinning & morphing

Sound

  • 2D Sound

 

Licensing

License Name Price in $US Source Code Included? Additional information
BSD Free Yes

This engine hasn't been reviewed yet. Be the first! Btn_addreview

Last edited Sep 27, 2011 at 10:26

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Copyright 2011 DevMaster. All rights reserved. (rev: 994f941)