KRI

Engine-default

Website:
http://code.google.com/p/...

Developer:
Dzmitry Malyshau

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux, FreeBSD, Xbox360

Languages Written In:
C#

Languages Supported:
C#

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

Modern OpenGL-3 game engine on Boo+OpenTK+Python with flexibility in mind.

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • .Net/Mono platform
  • No matrices, but only quaternions
  • Native Blender-2.5 exporter
  • Deferred Shading
  • Render-to-Texture Flexible rendering pipeline
  • Environment Mapping
  • Particle System
  • Water GPU behavior-based particle/hair engine

Lighting

  • Per-vertex
  • Per-pixel Flexible rendering pipeline

Shadows

  • Shadow Mapping Universal lightning and shadowing

Texturing

  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Projected
  • Procedural Meta-material system

Shaders

  • Vertex
  • Pixel GLSL 1.3+ only

Meshes

  • Mesh Loading
  • Skinning
  • Native loader
  • VanBuren models
  • Built-in generators

Scene Management

  • General

Animation

  • Keyframe Animation
  • Skeletal Animation
  • Morphing GPU render-independent skinning & morphing

Sound

  • 2D Sound

Licensing

License Name Price in $US Source Code Included?
BSD Free Yes

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Suggest Edits

Last edited Sep 27, 2011 at 10:26

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