Kochol Game Engine
Website:
http://kge3d.org
Developer:
Kochol
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++, Java, Assembly
Languages Supported:
C/C++
Graphics APIs:
OpenGL, DirectX
Rating:
(1 review)
- Overview
- User Reviews
Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Memory manager that can track memory and find memory leaks
Lighting
- Per-vertex
- Per-pixel
- Phong lighting
Shadows
- Projected planar
- Shadow mapping
Texturing
- Basic
- Bumpmapping
- Mipmapping
- Tile mapping
Shaders
- Support shaders in Assembly, HLSL and GLSL
- Automatic shader generation for requested materials for both forward rendering and deferred rendering
- Forward rendering
- Deferred rendering
Meshes
- Mesh Loading
- Skinning
- loads milk shapes(MS3D) meshes
Scene Management
- Frustum culling
- Mesh instancing
Animation
- Skeletal Animation
- Animation Blending
Terrain
- Rendering
- 3D Tile terrain like Starcraft II game can blend up to 64 textures per pixel
Physics
- Basic Physics
- Collision Detection
- Rigid Body
- Joints
- uses PhysX
Sound
- 3D Sound
- Uses OpenAL, Bass
Special Effects
- Billboarding
- Particle System
- Water
- Fire
- Fog
- Mirror
- Refraction
- Ribbon
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| ZLIB | Free | Yes | |
Libraries
This is the Good Engine for beginners
من این موتور رو امتحان کردم و از نظر راحتی برای مبتدی ها خوب بود. طراحی این موتور مثل موتور سورس باز ایریلیک است و اونو به مبتدی ها توصیه می کنم. گرچه هنوز کامل نیست ولی برای شروع کار با سه بعدی مناسبه.
Last edited Mar 31, 2013 at 16:09

