KlayGE
Website:
http://sourceforge.net/pr...
Developer:
Minmin Gong
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows, Linux
Languages Written In:
C/C++, Python
Languages Supported:
C/C++, Python
Graphics APIs:
OpenGL, DirectX
Rating:
Not reviewed yet
- Overview
- User Reviews
KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
- Stereo Rendering
- Deferred Shading
- Render-to-Texture
- Fonts
- GUI
- Uses D3D9, D3D10, D3D11, OpenGL and OpenGL ES 2
- Deferred Lighting
- Distance-based font rendering system
- Programmable pipeline
Lighting
- Per-vertex
- Per-pixel
- BRDF
Shadows
- Shadow Mapping
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
- Volumetric
- Projected
- Procedural
Shaders
- Vertex
- Pixel
- High Level
Meshes
- Mesh Loading
- Skinning
- Tessellation PN-triangles support
Scene Management
- General
- Octrees
- Occlusion Culling
Animation
- Keyframe Animation
- Skeletal Animation
Sound
- 2D Sound
- 3D Sound
- Streaming Sound
- Uses OpenAL and DirectSound3D
- 3D sound and doppler support
Scripting
Supported.
Special Effects
- Environment Mapping
- Lens Flares
- Billboarding
- Particle System
- Depth of Field
- Motion Blur
- Sky
- Water
- Fire
- Fog
- Mirror
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| GPL | Free | Yes | |
Last edited Dec 21, 2011 at 11:47
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