Kaneva Game Platform
Website:
http://www.kaneva.com/ove...
Developer:
Fred Tanzella
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++, Python
Languages Supported:
C/C++, Python
Graphics APIs:
DirectX
Rating:
(3 reviews)
- Overview
- User Reviews
Combined with best-of-breed MMOG technology, the Kaneva Game Platform (KGP) is a full integrated and unified system that includes the client, Kaneva Game Editor, artificial intelligence and server components. Using a proven unified platform, studio resources can focus on adding features to their worlds rather than trying to assemble and integrate disparate parts together. Studios get games to market faster with richer content at a much lower cost.
Easily, and with no upfront investment, game studios and Mod teams can now develop high-end, multi-genre, Massively Multi-Player Online Games (MMOG) and host them using our managed services to gain immediate exposure and significant royalties while maintaining complete content control.
- Screenshots
- Videos
Supported Features
General
- Object-Oriented Design
- Plug-in Architecture
- Save/Load System
- Other
- MMO Focused Engine
- Persistant Worlds
- Built-in Network Security infrastructure
- Blade Architecure for inserting game-specific technologies
- SDKs for Creating Blades - C, C++ Interfaces
- Ogre XML (3ds max, maya, blender) support
- Subversion art asset management
- Hybrid Gaming Genres: First Person Shooter(FPS), Role Playing Game (RPG)
- Game Hosting and Mgt
- Portal and Billing System
- Internet Distribution
- Advanced quest system
- Integrated weapon system
- Integrated player housing
- Integrated magic system
- Integrated skills system
- Environment system (gravity, weather, lighting, day/night, etc.)
- Fixed-function
- Render-to-Texture
- Fonts
- FX shaders
- True Type Font Support, DirectX 9 Shader Support
- Environment Mapping
- Lens Flares
- Billboarding
- Particle System
- Sky
- Water
- Fire
- Explosion
- Fog
- Weather
Lighting
- Per-pixel
- Lightmapping
- Gloss maps
Shadows
- Shadow Mapping
- Shadow Volume Stencil, Map-Based
Texturing
- Basic
- Multi-texturing
- Bumpmapping
- Mipmapping
Shaders
- Vertex
- Pixel
- High Level
Meshes
- Mesh Loading
- Skinning 3ds max® Exporter Plug-in
Scene Management
- General
- BSP
- LOD
Animation
- Keyframe Animation
- Skeletal Animation
- Facial Animation
Terrain
- Rendering
Physics
- Basic Physics
- Collision Detection
Networking
- Client-Server
- MMO Client-Server Technology
- Thousands of Clients per Server
- High Availability Fail-over capable Server
- Built-in Monitoring of Client and Server
Artificial Intelligence
- Pathfinding
- Decision Making
- Scripted
- Pathing
- Feeler System
- Alternate Collisionn
- Behavior Scripting
- Triggered AI
- Automatic/Manual Spawning
Sound
- 2D Sound
- 3D Sound Doppler Sound
Tools & Editors
- 3ds max™- like Interface
- Drag and Drop Menu Editor
- Wireframe View
- Online Twiki Help/Tutorials
- Video Tutorials
Scripting
- Python, Lua
- Server and Client scripting
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| Proprietary | Free | No | View Details |
| Free to develop, revenue split with hosting and billing service | |||
engine is dead
Been quite a while since i voiced my opinion on this engine, but to prevent other users from wasting their time, I've decided to break the bad news to any passers by.
Over the last 2 years Kaneva has backed away from the community and kept further releases of the engine to themselves to create their "Second Life" clone. Documentation has not been updated in years, and is should hardly be considered half way decent, hell it's crap. Don't bother with the engine, community is pretty much dead.
If you want a mmo engine, look into visual3d.net (also the URL) though it is not game ready, they are releasing steady updated versions.
Last edited Dec 28, 2011 at 13:11
