Jani Kajala / Rovio
Windows, PSP, N-Gage, PS2, Nintendo DS/DSi
Languages Written In:
OpenGL, DirectX, Software Renderer
Not reviewed yet
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KA3D is a scene graph based 3D-engine with a tool-chain for 3dsmax. The engine has many state-of-the-art features such as parallax mapping and post-processing effects, but portability has not been compromised. The engine is also very minimalistic by design (very few dependencies, both internally and externally), supporting portability and maintainance. KA3D is the engine used in ‘Making Game Demo’ book by Chad Walker, Eric Walker and Jani Kajala, so it has pretty extensive documentation. One of the best sides of KA3D is that the code base is very portable, been ported to:
KA3D has also been used in several real-life projects: * Bounce - Bon Voyage (NGI/N-Gage title developed by Rovio, published by Nokia) * Puzzlescape (PSP title developed by Farmind, published by O3) * Zaxdemo (3rd person demo shipped with ‘Making Game Demo’ book) * Burnout BREW 3D version (title developed by Rovio, published by Electronic Arts Mobile) * Various university student projects, for example, in SMU/Guildhall.
The KA3D engine was originally developed (for PS2) by Jani Kajala / Pixelgene Ltd., nowadays the engine is property of Rovio (www.rovio.com) after Rovio acquired Pixelgene -06. Rovio is not a middleware provider, but licensing has been done case by case basis. The engine source code (Win32/DX) is available for download (with GPL license) at www.ka3d.com.
Scripting support through Lua wrapper
|License Name||Price in $US||Source Code Included?|
|Win32/DirectX 9 version only, other versions licensed case-by-case|
|Contact Rovio.com for details.|
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