Touchdown Entertainment, Inc.
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Powering No One Lives Forever 2, TRON 2.0 and numerous other games produced by developers in North America, Asia, and Europe, Jupiter is a comprehensive set of tools and technologies that gives developers wanting to push the envelope the power to create high performance, immersive games for the PC and Xbox.
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I'll admit, it has a curve. This engine is much different in architecture than most I've worked with before. This is a good thing though.
They stepped out of the norm and decided to make things work they way they should (source code wise, as well as assets). This means you need to get a good feel for their design philosophy, but you learn a lot just by using it.
Their entire server object is compiled into a DLL, which their level editor loads and allows you to add any object you defined within your sourcecode, and even modify parameters per-object (health, textures, intelligence, ammo, etc.).
The engine ships with the full No One Lives Forever 2 sourcecode for PC, and the XBOX version ships with Chicago Enforcer.
The tools, admittedly, are pretty primitive, but they are functional. You need to jump through a few hoops to do some things, and some mass editing options would be nice for the model viewer.
A lot of developers get scared away from this engine, but I'll tell you- stick with it, and you'll absolutely love it.
It's performance on the XBOX is phenominal. Our game was built for fairly high-end computers of today, which is a lot more than an XBOX should handle. Our game shines on the XBOX, and simply blows us away with a great (and smooth!) framerate! The trees look great, the water looks, great, the animations look great. (Trophy Bass 2007, we're just getting to final submission for the XBOX version with MS).
If you are developing for XBOX, this engine ships with the Chicago Enforcer source, and that game passed all of MS's TCRs, so you should have an easy time making sure your precert submission blows MS away. They were quite pleased with the turnout of our game using Jupiter during precert- and they definitely are a fan of developers using this engine for XBOX games.
Support has been absolutely great. They aren't afraid to get their hands dirty in the engine source for you and find a problem. This company has definitely provided the best support experience that we have had with any other engine.
Can't reccomend this engine enough.