Helge Ralf Foerster
Languages Written In:
OpenGL, Software Renderer
None (be one!)
jPCT is a 3D engine API for JAVA. It requires JAVA 1.1 or higher and can be used to write applets and applications. Some people are even using it on a server for off-screen rendering. It supports software rendering as well as hardware rendering via OpenGL (Java 1.4+ required for this feature).
|License Name||Price in $US||Source Code Included?|
Showing 1-1 of 1
I like JPCT. It's following a hybrid software/hardware rendering approach and it does so quite well. It may not have all the current features like pixel shaders but at least it has what's needed to get the job done. You don't have to care about picking, normal calculation, collision detection, model loading etc. It's all there, works fine and most important: It's drop dead easy to use! What requires much yadayada in other engines is one line of code in this one. Well done!