ioquake3

Engine default

Website:
http://www.ioquake3.org/

Developer:
the ioquake group

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux, Mac OS X, Solaris, FreeBSD, Irix

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

This project, ioquake3 (or ioq3 for short,) aims to build upon id Software’s Quake 3 source code release. The source code was released on August 20, 2005 under the GPLv2. Since then, we have been cleaning up, fixing bugs, and adding features. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination.

Supported Features

General

  • Other
  • Ports to new platforms
  • Off-server data downloads (http redirection) via HTTP and FTP with cURL
  • OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound quality. Especially on the Windows Vista Operating System.
  • Ogg Vorbis audio decoding.
  • In-engine VOIP support, with optional Mumble player-location support.
  • IPV6 Networking. We’re ready to frag on the net of the future!
  • SDL backend for the OpenGL context, window management, and input. This also improves portability.
  • Anaglyph stereo rendering (for viewing with 3D glasses)
  • Full x86-64 architecture support
  • Rewritten PowerPC JIT compiler, with ppc64 support
  • Compilation with MinGW and cross-compilation for Windows for Linux
  • Improved console command auto-completion
  • Persistent console command history
  • Improved QVM (Quake Virtual Machine) tools
  • Colored terminal output on POSIX operating systems
  • GUID System
  • Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
  • PNG format support for textures
  • Numerous security fixes
  • Fixed-function
  • GUI

  • Sky
  • Water
  • Fire
  • Explosion
  • Decals
  • Fog
  • Mirror

Lighting

  • Volumetric
  • Lightmapping

Texturing

  • Basic
  • Multi-texturing
  • Mipmapping

Meshes

  • Mesh Loading

Scene Management

  • BSP

Physics

  • Basic Physics
  • Collision Detection

Networking

  • Client-Server

Licensing

License Name Price in $US Source Code Included?
GPL Free Yes

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Last edited Sep 27, 2011 at 10:26

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