Intrinsic Alchemy

Engine default

Website:
http://www.intrinsic.com/...

Developer:
Vicarious Visions

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux, Mac OS X, Xbox, Playstation, GameCube, GBA

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL, DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

A game engine created by Vicarious Vision, used to power Crash Nitro Kart, Madagascar The Game, Shrek 2 and many other games in relation to Vicarious Visions.

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • Save/Load System
  • Other
  • Data-driven architecture designed for real-world game development practices
  • The Alchemy Insight™ core engine with a plug-in architecture for the easy addition of new features
  • The Alchemy Finalizer™ application with Optimizer integration, data debugging and scene analysis, and feature extensibility
  • The Alchemy Optimizer™ library with a complete set of deafult optimizations
  • A game pipeline set up for current and next-generation consoles
  • Ability to replace Alchemy object implementations with your own
  • Fast IGB binary data format with external references and syncronous streaming for all Alchemy-derived classes
  • New tools, such as the Alchemy Event tracker for memory analysis, logging and debugging
  • Hand-tuned microcode for PlayStation®2
  • Implementation optimized for each hardware device
  • Fixed-function
  • Render-to-Texture
  • Fonts

  • Environment Mapping

Lighting

  • Per-vertex
  • Per-pixel
  • Gloss maps

Shadows

  • Projected planar
  • Shadow Volume Projective Shadows, Self-Shadows, Planar Shadows

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Procedural Cartoon Shader

Shaders

  • High Level
  • Cross-platform shading support
  • Environment Maps, Multi-texture, Gloss Maps, Bump Maps, and Cartoon Shader
  • Ability to build your own per-platform shader the uses the same Alchemy pipeline

Meshes

  • Mesh Loading
  • Max and Maya ArtistPack™
  • Intrinsic Alchemy Viewer™ and Intrinsic Alchemy Optimizer™ integrated with 3ds max™ and Maya®

Scene Management

  • General Flexible Scene Graph enables shader support for complete integration from modeling tool to hardware

Animation

  • Inverse Kinematics
  • Skeletal Animation
  • Animation Blending
  • Skin, Skeleton, and Animation Definitions
  • Animation: Transitions, Overrides, Multiple Active, Partial
  • Sking: Multiple, Segmented, Run-time Switchable
  • Simple IK Support with capabilities to add custom complex IK
  • Hand-tuned on PS2, GAMECUBE, Xbox, and PC for 1st party performance

Tools & Editors

Supported.

Scripting

Supported.

Licensing

License Name Price in $US Source Code Included?
Proprietary Unspecified Yes
Not Availbe to the public.

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Suggest Edits

Last edited Dec 06, 2011 at 10:42

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