Infernal Engine

Engine default

Website:
http://www.infernalengine...

Developer:
Terminal Reality

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, PSP, Xbox360, PS2, PS3, Nintendo Wii

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
DirectX

Rating:
Not reviewed yet

Editor:
None (be one!)

Infernal Engine is the most cross-platform capable, full-featured foundation for building video games. Built from a team of industry veterans at Terminal Reality, with fifteen years in the business, Infernal has the features and support you need. Designed to solve today’s real game development challenges, Infernal is a unified system, providing superior rendering, physics, sound, AI, and even metrics in a single package. Built from the ground up to optimize the game creation process and to take advantage of today’s complex hardware – the Infernal Engine is the best choice for game developers.

Supported Features

General

  • Object-Oriented Design
  • Plug-in Architecture
  • Save/Load System Infernal Engine is a complete development solution and includes its own physics, particle effects, UI, audio, and high end rendering. Infernal also supports a wide range of middleware.
  • Fixed-function
  • Stereo Rendering
  • Raytracing
  • Raycasting
  • Deferred Shading
  • Render-to-Texture
  • Voxel
  • Fonts
  • GUI

  • Environment Mapping
  • Lens Flares
  • Billboarding
  • Particle System
  • Depth of Field
  • Motion Blur
  • Sky
  • Water
  • Fire
  • Explosion
  • Decals
  • Fog
  • Weather
  • Mirror

  • Splines
  • Patches

Lighting

  • Per-vertex
  • Per-pixel
  • Volumetric
  • Lightmapping
  • Radiosity
  • Gloss maps
  • Anisotropic
  • BRDF

Shadows

  • Shadow Mapping
  • Projected planar
  • Shadow Volume

Texturing

  • Basic
  • Multi-texturing
  • Bumpmapping
  • Mipmapping
  • Volumetric
  • Projected
  • Procedural

Shaders

  • Vertex
  • Pixel
  • High Level

Meshes

  • Mesh Loading
  • Skinning
  • Progressive
  • Tessellation
  • Deformation

Scene Management

  • General
  • Portals

Animation

  • Inverse Kinematics
  • Forward Kinematics
  • Keyframe Animation
  • Skeletal Animation
  • Morphing
  • Facial Animation
  • Animation Blending

Physics

  • Basic Physics
  • Collision Detection
  • Rigid Body
  • Vehicle Physics The Infernal Engine’s complete solution includes the VELOCITY® Physics Engine, a highly advanced physics simulator. Designed around the needs for amazing destructible environments in Ghostbusters: The Video Game, VELOCITY provides immersive interaction for your title.
    • Advanced collision system maintains thousands of simulating objects on next-gen hardware
    • Advanced dynamic destruction for scenery & environmental objects
    • Accurate vehicle driving dynamics
    • Ultra-real human body physics with anatomical joint constraints and simulated muscles/tendons
    • Advanced hair and cloth simulation for actors

Artificial Intelligence

  • Pathfinding
  • Decision Making
  • Finite State Machines
  • Scripted

Sound

  • 3D Sound
  • Streaming Sound Priority system that allows the sound designers to assign importance to sound cues
    • Real-time ducking based on priority
    • “Game state mixer” allows sound designers to create mix presets that can be called in real time
    • Real-time remote connection to platform allows parameter tweaks to sound cues in real-time while the game is running
    • Integrated 3D sound engine with support for positioning, spatialization, Doppler shift
    • Streaming sound support on all platforms
    • Support for all platform-native compression schemes
    • Data-driven to allow sound designers to tweak volumes, distances, looping, and caching

Tools & Editors

Supported.

Scripting

Dante is the Infernal Engine’s C-like scripting language. Powerful, yet easy to use, Dante allows for complex AI behavior with fast run time execution. Script editing is integrated into the Infernal Engine editor, making creation and editing a snap.

Licensing

License Name Price in $US Source Code Included?
Proprietary Unspecified Yes
Infernal is sold on a per title, per platform basis. Price is disclosed under NDA only.

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Last edited Dec 06, 2011 at 10:42

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