Hoverware

Engine-default

Website:
http://hoverball.sourcefo...

Developer:
Ross Cunniff, Norman Gee

Launched:
Not specified

Status:
Active

Supported Platforms:
Windows, Linux, HP/UX

Languages Written In:
C/C++

Languages Supported:
C/C++

Graphics APIs:
OpenGL

Rating:
Not reviewed yet

Editor:
None (be one!)

Underlying engine for Hoverball, written in the mid- to late-1990s. Good for its time, a little dated these days.

Supported Features

General

  • Object-Oriented Design

  • Fixed-function
  • Stereo Rendering
  • Fonts
  • GUI

  • Environment Mapping
  • Billboarding
  • Motion Blur
  • Explosion

  • Splines

Lighting

  • Per-vertex

Shadows

  • Projected planar

Texturing

  • Multi-texturing

Shaders

  • Vertex

Meshes

  • Mesh Loading
  • Tessellation

Scene Management

  • General
  • Occlusion Culling
  • LOD

Physics

  • Basic Physics
  • Collision Detection

Networking

  • Client-Server

Artificial Intelligence

  • Decision Making

Tools & Editors

Supported.

Licensing

License Name Price in $US Source Code Included?
GPL Free Yes

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Last edited Sep 27, 2011 at 10:26

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