HAWK
Website:
http://www.hawksoft.com/h...
Developer:
Hawk Software
Launched:
Not specified
Status:
Active
Supported Platforms:
Windows
Languages Written In:
C/C++
Languages Supported:
C/C++
Graphics APIs:
OpenGL
Rating:
Not reviewed yet
- Overview
- User Reviews
The HAWK game engine is a Windows 95/NT 4.0 library.
- Screenshots
- Videos
Supported Features
General
Fixed-function
Particle System
Fire
Explosion
Lighting
- Lightmapping Multiple pass colored dynamic lighting
Shadows
- Shadow Mapping
Texturing
- Basic
- Mipmapping
- Control of mipmap generation, including prescaling textures to lower memory requirements
- BMP (8 and 24 bit), PCX, JPG, and WAL (Quake2 format), TGA (24 or 32 bit) textures
Meshes
- Mesh Loading Import/read Quake II levels
Scene Management
- General
- Occlusion Culling
Animation
- Keyframe Animation Loads Quake II .md2 model animations
Physics
- Collision Detection Collision detection (rays, spheres, and AABBox)
Licensing
| License Name | Price in $US | Source Code Included? | Additional information |
|---|---|---|---|
| GPL | Free | Yes | |
Last edited Sep 27, 2011 at 10:26
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